Computer Science Education https://philipp-brauner.de/ en Übertragbarkeit singulärer MINT-Interesse-initiierender außerschulischer Maßnahmen https://philipp-brauner.de/node/29 <span class="field field--name-title field--type-string field--label-hidden">Übertragbarkeit singulärer MINT-Interesse-initiierender außerschulischer Maßnahmen</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 14:13</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-17/Bildschirmfoto%202020-08-17%20um%2014.14.01.png?itok=rmyi20Qa" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">In diesem Artikel wird die Auswertung einer singulärenInformatik-und Technikinteresse-initiierenden Maßnahme geschildert. Dabei werden als maßgebliche Einflussfaktoren das Selbstkonzept, die Selbsteinschätzung, die Expertise im Umgang mit Technik und die Zukunftsperspektive im Informatik und naturwissenschaftlichen Bereich untersucht.Die Ergebnisse zeigen weder einen alters- noch einen geschlechtsspezifischen Effekt in der Wirkung des Kurses, jedoch erwartungsgemäß<br /> einen signifikanten Unterschied in der geschlechtsbedingten Prädisposition.<br /> Zur Untersuchung, ob erfolgreiche außerschulische mono-edukative Maßnahmen auch in einem ko-edukativen Klassenverband gleiche Ergebnisse erzielen können, haben wir im zweitenSchritt eine kontrollierte Studie mit Schulklassen der Region Aachen durchgeführt. Durch dieseZufallsstichprobe können Alterseffekte oder ein Effekt durch die freiwillige Teilnahme am Kurs minimiert werden.Die Ergebnisse zeigen, dass erfolgreiche mono-edukative Workshop- Konzepte auch in einem ko-edukativen Klassenverband vergleichbar wirken.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Leonhardt, T., Brauner, P., Siebert, J., Schroeder, U.: Übertragbarkeit singulärer MINT-Interesse-initiierender außerschulischer Maßnahmen. In: Thomas, M. (ed.) in INFOS 2011, 14. GI-Fachtagung Informatik und Schule, September 2011. pp. 127–136. Gesellschaft für Informatik, Bonn (2011).</div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/17" hreflang="en">Gender &amp; Diversity</a></li> <li><a href="/taxonomy/term/15" hreflang="en">Experiment</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> Mon, 17 Aug 2020 12:13:16 +0000 philipp 29 at https://philipp-brauner.de ScratchTab - Eine Tablet-basierte Anwendung zum Erlernen von Programmierkonzepten https://philipp-brauner.de/node/26 <span class="field field--name-title field--type-string field--label-hidden">ScratchTab - Eine Tablet-basierte Anwendung zum Erlernen von Programmierkonzepten</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 13:37</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-17/Bildschirmfoto%202020-08-17%20um%2013.39.27.png?itok=iznU4aND" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">ScratchTab ist eine mobile und vielseitig einsetzbare Programmierumgebung für Tablet-Geräte. Dieser Artikel stellt die Motivation für eine derartige Programmierumgebung dar, beschreibt die Anforderungen und den Entwicklungsprozess, sowie die Ergebnisse einer Nutzerstudie mit Programmierneulingen. Die Ergebnisse der Nutzerstudie zeigen, dass eine derartige mobile Programmierumgebung einerseits das Interesse steigert, sich mit Comuterprogrammierung zu beschäftigen und andererseits die Sensoren und Aktuatoren eines Tablet-Gerätes neue, vielfältige Einsatzszenarien in der Programmierausbildung bieten.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P., Thüs, H., Schroeder, U., Ziefle, M.: ScratchTab - Eine Tablet-basierte Anwendung zum Erlernen von Programmierkonzepten. In: Proceedings of the Workshop on Mobile Learning, DeLFI 2012. pp. 15–22. , Hagen, Germany (2012).</div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/16" hreflang="en">STEM</a></li> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/24" hreflang="en">Mobile Learning</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> <div class="field field--name-field-pubimages field--type-image field--label-above"> <div class="field__label">Figures and Tables (selection):</div> <div class="field__items"> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2013.40.44.png" title="Example programs build using ScratchTab." data-colorbox-gallery="gallery-publication-26-2Jemjb4AK2o" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Example programs build using ScratchTab.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2013.40.44.png?itok=Ct5fQVTZ" width="220" height="46" alt="Example programs build using ScratchTab." typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2013.40.36.png" title="ScratchTabs programming environment and an example program." data-colorbox-gallery="gallery-publication-26-2Jemjb4AK2o" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;ScratchTabs programming environment and an example program.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2013.40.36.png?itok=DatLZG65" width="220" height="140" alt="ScratchTabs programming environment and an example program." typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2013.40.28.png" title="ScratchTab running on a tablet device." data-colorbox-gallery="gallery-publication-26-2Jemjb4AK2o" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;ScratchTab running on a tablet device.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2013.40.28.png?itok=FKUL3c00" width="220" height="151" alt="ScratchTab running on a tablet device." typeof="foaf:Image" class="image-style-medium" /> </a> </div> </div> </div> Mon, 17 Aug 2020 11:37:40 +0000 philipp 26 at https://philipp-brauner.de From Boring to Scoring – A Collaborative Serious Game for Learning and Practicing Mathematical Logic for Computer Science Education https://philipp-brauner.de/node/25 <span class="field field--name-title field--type-string field--label-hidden">From Boring to Scoring – A Collaborative Serious Game for Learning and Practicing Mathematical Logic for Computer Science Education</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 13:31</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-17/Bildschirmfoto%202020-08-17%20um%2013.34.27.png?itok=PCFiXe3m" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">In this study, we address the problem of low retention and high dropout rates of computer science university students in early semesters of the studies. Complex and high abstract mathematical learning materials have been identified as one reason for the dropout rate. In order to support the understanding and practicing of core mathematical concepts, we developed a game-based multitouch learning environment in which the need for a suitable learning environment for mathematical logic was combined with the ability to train cooperation and collaboration in a learning scenario. As application domain, the field of mathematical logic had been chosen. The development process was accomplished along three steps: First, ethnographic interviews were run with 12 students of computer science revealing typical problems with mathematical logic. Second, a multitouch learning environment was developed. The game consists of multiple learning and playing modes in which teams of students can collaborate or compete against each other. Finally, a twofold evaluation of the environment was carried out (user study and cognitive walk-through). Overall, the evaluation showed that the game environment was easy to use and rated as helpful: The chosen approach of a multiplayer game supporting competition, collaboration, and cooperation is perceived as motivating and ?fun.? In this study, we address the problem of low retention and high dropout rates of computer science university students in early semesters of the studies. Complex and high abstract mathematical learning materials have been identified as one reason for the dropout rate. In order to support the understanding and practicing of core mathematical concepts, we developed a game-based multitouch learning environment in which the need for a suitable learning environment for mathematical logic was combined with the ability to train cooperation and collaboration in a learning scenario. As application domain, the field of mathematical logic had been chosen. The development process was accomplished along three steps: First, ethnographic interviews were run with 12 students of computer science revealing typical problems with mathematical logic. Second, a multitouch learning environment was developed. The game consists of multiple learning and playing modes in which teams of students can collaborate or compete against each other. Finally, a twofold evaluation of the environment was carried out (user study and cognitive walk-through). Overall, the evaluation showed that the game environment was easy to use and rated as helpful: The chosen approach of a multiplayer game supporting competition, collaboration, and cooperation is perceived as motivating and &quot;fun&quot;.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Schäfer, A., Holz, J., Leonhardt, T., Schroeder, U., Brauner, P., Ziefle, M.: From Boring to Scoring – A Collaborative Serious Game for Learning and Practicing Mathematical Logic for Computer Science Education. Comput. Sci. Educ. 23, 87–111 (2013).</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="http://dx.doi.org/10.1080/08993408.2013.778040" target="_blank">http://dx.doi.org/10.1080/08993408.2013.778040</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/23" hreflang="en">Multitouch Surface</a></li> <li><a href="/taxonomy/term/4" hreflang="en">Serious Games</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> Mon, 17 Aug 2020 11:31:04 +0000 philipp 25 at https://philipp-brauner.de Preliminary Findings of a Gender and Diversity Screening at a Technical University: Impressions of the Project “IGaDtools4MINT” https://philipp-brauner.de/node/24 <span class="field field--name-title field--type-string field--label-hidden">Preliminary Findings of a Gender and Diversity Screening at a Technical University: Impressions of the Project “IGaDtools4MINT”</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 13:24</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-17/Bildschirmfoto%202020-08-17%20um%2013.27.42.png?itok=9vteVi9k" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">In the paper at hand the project design of “IGaDtools4MINT”, a research project aiming to promote gender and diversity aspects as well as an opening of the faculty culture of computer science, is introduced. A first approximation on the reasons why women tend to study computer science and other MINT/STEM-subjects far less often than men will be given. Moreover, results of an initial survey of first semester students of computer science and impressions of a qualitative participant observation of different introductory courses of computer science at RWTH Aachen University are interpreted and discussed. The results of the evaluation allow for the assumption that efforts for the creation of a gender and diversity friendly environment which is a basic factor for the attraction of non-traditional, diverse students are visible but that these efforts to a large extent lack a coherent strategy and gender and diversity sensitivity to contribute to a sustainable structural and cultural change process within the department of computer science.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Apel, R., Berg, T., Holz, J., Brauner, P., Schroeder, U., Leicht-Scholten, C.: Preliminary Findings of a Gender and Diversity Screening at a Technical University: Impressions of the Project “IGaDtools4MINT” In: Heiß, H.-U., Pepper, P., Schlingloff, H., and Schneider, J. (eds.) Proceedings Informatik 2011 - Informatik schafft Communities 04.-07. Oktober 2011. p. 369. Köllen, Gesellschaft für Informatik (2011).</div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/17" hreflang="en">Gender &amp; Diversity</a></li> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/22" hreflang="en">Survey</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> Mon, 17 Aug 2020 11:24:55 +0000 philipp 24 at https://philipp-brauner.de Simulating LEGO Mindstorm Robots to Facilitate Teaching Computer Programming to School Students https://philipp-brauner.de/node/22 <span class="field field--name-title field--type-string field--label-hidden">Simulating LEGO Mindstorm Robots to Facilitate Teaching Computer Programming to School Students</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 13:05</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-17/Bildschirmfoto%202020-08-17%20um%2013.10.53.png?itok=XGUBkWXr" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">Programmable robots like Lego Mindstorms have proven to be an effective mediator to teach computer programming to school children. Therefore several projects that aim at increasing the interest in computer programming and computer science in general use robots as a cornerstone in their course concepts. Handing out robotic kits to the school students who have participated in the courses is not feasible, thus the learning content cannot be repeated and enhanced at home. We developed a flexible multi-user simulation environment for LEGO Mindstorms NXT robots which is closely integrated into our pedagogical teaching scenarios. User tests show that this environment can be successfully used to increase the long-term outreach of our courses. © 2011 Springer-Verlag Berlin Heidelberg.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Kammer, T., Brauner, P., Leonhardt, T., Schroeder, U.: Simulating LEGO Mindstorm Robots to Facilitate Teaching Computer Programming to School Students. In: Delgado Kloos, C. (ed.) Proceedings of the 6th European Conference on Technology Enhanced Learning (EC-TEL 2011), LNCS 6964. pp. 196–209. Springer Cham.</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="https://doi.org/10.1007/978-3-642-23985-4_16" target="_blank">https://doi.org/10.1007/978-3-642-23985-4_16</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/20" hreflang="en">Tangible</a></li> <li><a href="/taxonomy/term/21" hreflang="en">Simulation Based Learning</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> <div class="field field--name-field-pubimages field--type-image field--label-above"> <div class="field__label">Figures and Tables (selection):</div> <div class="field__items"> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2013.13.23.png" title="Screenshot of the simulator with a single robot, a wall and shaded floor tiles 5.1" data-colorbox-gallery="gallery-publication-22-uZ4x5aUfRD0" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Screenshot of the simulator with a single robot, a wall and shaded floor tiles 5.1&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2013.13.23.png?itok=JsGYS_Jh" width="220" height="125" alt="Screenshot of the simulator with a single robot, a wall and shaded floor tiles 5.1" typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2013.13.34.png" title="Sensor configuration panel. Sensor 1 is configured as ultra-sound sensor pointing sideways. Sensor 2 is configured as a touch sensor pointing ahead. Sensors 3 and 4 are disabled." data-colorbox-gallery="gallery-publication-22-uZ4x5aUfRD0" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Sensor configuration panel. Sensor 1 is configured as ultra-sound sensor pointing sideways. Sensor 2 is configured as a touch sensor pointing ahead. Sensors 3 and 4 are disabled.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2013.13.34.png?itok=_ETN2Upg" width="220" height="137" alt="Sensor configuration panel. Sensor 1 is configured as ultra-sound sensor pointing sideways. Sensor 2 is configured as a touch sensor pointing ahead. Sensors 3 and 4 are disabled." typeof="foaf:Image" class="image-style-medium" /> </a> </div> </div> </div> Mon, 17 Aug 2020 11:05:17 +0000 philipp 22 at https://philipp-brauner.de The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders https://philipp-brauner.de/node/21 <span class="field field--name-title field--type-string field--label-hidden">The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 12:51</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-18/Bildschirmfoto%202020-08-18%20um%2013.35.13.png?itok=y87lMPtN" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">This study compares the effect of using tangible robots to using visual representations for introducing seventh graders (12 to 13 year old) to computer programming. The impact was measured on learning outcome, self-efficacy, class feedback and attitudes towards STEM (science, technology, engeneering and mathematics) topics. Results show that using robots to learn computer program- ming is beneficial, although no overall effect towards STEM topics could be shown. A huge gender gap in regard to subjective technical competence (STC) was found that negatively affected the participants’ performance. We provide approaches to leverage this gap and increase learning outcome and interest in STEM topics.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P., Leonhardt, T., Ziefle, M., Schroeder, U.: The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders. In: Hromkovic, J., Královiè, R., and Vahrenhold, J. (eds.) Proceedings of the 4th International Conference on Informatics in Secondary Schools (ISSEP 2010), LNCS 5941. pp. 61–71. Springer-Verlag Berlin Heidelberg, Zurich, Switzerland (2010).</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="https://doi.org/10.1007/978-3-642-11376-5_7" target="_blank">https://doi.org/10.1007/978-3-642-11376-5_7</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/16" hreflang="en">STEM</a></li> <li><a href="/taxonomy/term/17" hreflang="en">Gender &amp; Diversity</a></li> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/15" hreflang="en">Experiment</a></li> <li><a href="/taxonomy/term/20" hreflang="en">Tangible</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> Mon, 17 Aug 2020 10:51:10 +0000 philipp 21 at https://philipp-brauner.de Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik https://philipp-brauner.de/node/20 <span class="field field--name-title field--type-string field--label-hidden">Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 12:43</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-17/Bildschirmfoto%202020-08-17%20um%2012.45.31.png?itok=mokLOa3G" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">Video-Podcasts und im speziellenWissenschaftsfilme als Lehr- und Lernge- genstand bieten vielseitige M¨oglichkeiten zur vereinfachten und verst¨andlichen Darstel- lung von wissenschaftlichen Inhalten. Videos im Allgemeinen erfreuen sich großer Popularit¨at unter Jugendlichen. Der Erfolg solcher Medien mit wissenschaftlichen Inhalten h¨angt stark davon ab, ob die Jugendliche die Darstellung altersgerecht und ansprechend finden. Wir m¨ochten dies erreichen, indem wir Jugendliche in die Erstel- lung solcher Filme einbeziehen. In einer f¨unft¨agigen universit¨aren Veranstaltung zur Information von Sch¨ulerin- nen und Sch¨ulern ab der zehnten Jahrgangsstufe uber¨<br /> das Studium der Informatik<br /> wurden in mehreren Kleingruppen verschiedene modulare Themen aus dem theoretis- chen Bereich der Verifikation erarbeitet. Mit der so erlangten Expertise erstellten die Teilnehmenden ein Video-Podcast um ein realit¨atsnahes Bild des Informatikstudiums zu vermitteln. Die Evaluierung der Veranstaltung zeigt den Erfolg und Einsetzbarkeit dieser Ansatz zur Wissensvermittlung.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Ábrahám, E., Jansen, N., Loup, U., Brauner, P., Leonhardt, T., Schroeder, U.: Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik. In: Schwill, A. and Apostolopoulos, N. (eds.) Lernen im digitalen Zeitalter - DeLFI 2010, die 8. E-Learning-Fachtagung Informatik der Gesellschaft für Informatik e.V. pp. 239–251. GI (2010).</div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/16" hreflang="en">STEM</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> Mon, 17 Aug 2020 10:43:40 +0000 philipp 20 at https://philipp-brauner.de Konzeption, Entwicklung und Analyse eines greifbaren Turtles in Hinblick auf die Steigerung der Computerselbstwirksamkeit von Schülerinnen und Schülern https://philipp-brauner.de/node/15 <span class="field field--name-title field--type-string field--label-hidden">Konzeption, Entwicklung und Analyse eines greifbaren Turtles in Hinblick auf die Steigerung der Computerselbstwirksamkeit von Schülerinnen und Schülern</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Sun, 08/16/2020 - 11:35</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-16/Bildschirmfoto%202020-08-16%20um%2011.35.32.png?itok=kELsLW3F" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">This thesis investigates the effect of using a tangible turtle (LEGO Mindstorms robot) in contrast to a visual representation for introducing pupils to computer programming.<br /> Its impact was measured on a newly constructed computer programming self-efficacy scale, class feedback, learning outcome, and attitude towards STEM topics.<br /> Results show that a tangible turtle is indeed useful and increases learning outcome and attitude towards programming, although no overall effect towards STEM topics could be proven. The self-efficacy scale provides some form of validity but will need further refinements.<br /> This work presented here has profound implications for future studies as a huge gender gap in regard to the locus of control when interacting with technology was found that negatively affected the participants performance. Further studies should therefore focus on increasing the locus of control when interacting with technology.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P.: Konzeption, Entwicklung und Analyse eines greifbaren Turtles in Hinblick auf die Steigerung der Computerselbstwirksamkeit von Schülerinnen und Schülern, Diplomarbeit, RWTH Aachen (2009).</div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/16" hreflang="en">STEM</a></li> <li><a href="/taxonomy/term/17" hreflang="en">Gender &amp; Diversity</a></li> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/15" hreflang="en">Experiment</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> Sun, 16 Aug 2020 09:35:51 +0000 philipp 15 at https://philipp-brauner.de Gender Influences On School Students’ Mental Models of Computer Science — A Quantitative Rich Picture Analysis with Sixth Graders https://philipp-brauner.de/node/3 <span class="field field--name-title field--type-string field--label-hidden">Gender Influences On School Students’ Mental Models of Computer Science — A Quantitative Rich Picture Analysis with Sixth Graders</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Wed, 04/04/2018 - 18:23</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2018-04-04/Bildschirmfoto%202018-04-04%20um%2019.01.22.png?itok=8R9BuA_o" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">Despite great efforts, women are underrepresented in computer science and other science, technology, engineering, and mathematics disciplines. To understand the root of this we studied 112 high school students (51 female, 61 male) aged between 10 to 13 years. The questionnaire-based survey revealed a significant effect of gender on technical self-efficacy and on interest in computer science. Furthermore, we extracted the students’ mental models by letting them draw computer scientists. A rich picture analysis revealed significant effects of gender on the stereotypicality of the images. The gender gap revealed by this multi-method approach influences students’ career decisions and yields in declining participation of women in STEM. Consequently, future measures must focus on school students at an earlier age. These should be offering a variety of male and female role models and should strengthen the individual’s technical self-efficacy, as it profoundly impacts later career decisions.<br /> </div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P., Leonhardt, T., Schroeder, U., Ziefle, M., Bergner, N., Ziegler, B.: Gender Influences On School Students’ Mental Models of Computer Science – A Quantitative Rich Picture Analysis with Sixth Graders. In: GenderIT ’18 Proceedings of the 4th Conference on Gender &amp; IT. pp. 113–122. ACM New York, NY, USA (2018).</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="https://doi.org/10.1145/3196839.3196857" target="_blank">https://doi.org/10.1145/3196839.3196857</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/19" hreflang="en">Rich Picture Analysis</a></li> <li><a href="/taxonomy/term/16" hreflang="en">STEM</a></li> <li><a href="/taxonomy/term/17" hreflang="en">Gender &amp; Diversity</a></li> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> </ul> </div> <div class="field field--name-field-pubimages field--type-image field--label-above"> <div class="field__label">Figures and Tables (selection):</div> <div class="field__items"> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2012.37.54.png" title="Examples of the drawings of the school children’s mental models of computer scientists. The images were evaluated along multiple dimensions and linked to the drawers’ gender and self-efficacy in interacting with technology." data-colorbox-gallery="gallery-publication-3-2Jemjb4AK2o" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Examples of the drawings of the school children’s mental models of computer scientists. The images were evaluated along multiple dimensions and linked to the drawers’ gender and self-efficacy in interacting with technology.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2012.37.54.png?itok=5M7fnNPU" width="220" height="63" alt="Examples of the drawings of the school children’s mental models of computer scientists. The images were evaluated along multiple dimensions and linked to the drawers’ gender and self-efficacy in interacting with technology." typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2012.38.49.png" title="Significant effect of gender on self-efficacy in in- teracting with technology and interest in computer science." data-colorbox-gallery="gallery-publication-3-2Jemjb4AK2o" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Significant effect of gender on self-efficacy in in- teracting with technology and interest in computer science.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2012.38.49.png?itok=dHF5hlgx" width="220" height="160" alt="Significant effect of gender on self-efficacy in in- teracting with technology and interest in computer science." typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2012.39.02.png" title="Some of the children’s drawings ordered by their stereotypicality-score." data-colorbox-gallery="gallery-publication-3-2Jemjb4AK2o" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Some of the children’s drawings ordered by their stereotypicality-score.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2012.39.02.png?itok=QXUyFzMh" width="220" height="69" alt="Some of the children’s drawings ordered by their stereotypicality-score." typeof="foaf:Image" class="image-style-medium" /> </a> </div> </div> </div> Wed, 04 Apr 2018 16:23:16 +0000 philipp 3 at https://philipp-brauner.de