Tangible https://philipp-brauner.de/ en Simulating LEGO Mindstorm Robots to Facilitate Teaching Computer Programming to School Students https://philipp-brauner.de/node/22 <span class="field field--name-title field--type-string field--label-hidden">Simulating LEGO Mindstorm Robots to Facilitate Teaching Computer Programming to School Students</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 13:05</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-17/Bildschirmfoto%202020-08-17%20um%2013.10.53.png?itok=XGUBkWXr" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">Programmable robots like Lego Mindstorms have proven to be an effective mediator to teach computer programming to school children. Therefore several projects that aim at increasing the interest in computer programming and computer science in general use robots as a cornerstone in their course concepts. Handing out robotic kits to the school students who have participated in the courses is not feasible, thus the learning content cannot be repeated and enhanced at home. We developed a flexible multi-user simulation environment for LEGO Mindstorms NXT robots which is closely integrated into our pedagogical teaching scenarios. User tests show that this environment can be successfully used to increase the long-term outreach of our courses. © 2011 Springer-Verlag Berlin Heidelberg.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Kammer, T., Brauner, P., Leonhardt, T., Schroeder, U.: Simulating LEGO Mindstorm Robots to Facilitate Teaching Computer Programming to School Students. In: Delgado Kloos, C. (ed.) Proceedings of the 6th European Conference on Technology Enhanced Learning (EC-TEL 2011), LNCS 6964. pp. 196–209. Springer Cham.</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="https://doi.org/10.1007/978-3-642-23985-4_16" target="_blank">https://doi.org/10.1007/978-3-642-23985-4_16</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/20" hreflang="en">Tangible</a></li> <li><a href="/taxonomy/term/21" hreflang="en">Simulation Based Learning</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> <div class="field field--name-field-pubimages field--type-image field--label-above"> <div class="field__label">Figures and Tables (selection):</div> <div class="field__items"> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2013.13.23.png" title="Screenshot of the simulator with a single robot, a wall and shaded floor tiles 5.1" data-colorbox-gallery="gallery-publication-22-uZ4x5aUfRD0" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Screenshot of the simulator with a single robot, a wall and shaded floor tiles 5.1&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2013.13.23.png?itok=JsGYS_Jh" width="220" height="125" alt="Screenshot of the simulator with a single robot, a wall and shaded floor tiles 5.1" typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2013.13.34.png" title="Sensor configuration panel. Sensor 1 is configured as ultra-sound sensor pointing sideways. Sensor 2 is configured as a touch sensor pointing ahead. Sensors 3 and 4 are disabled." data-colorbox-gallery="gallery-publication-22-uZ4x5aUfRD0" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Sensor configuration panel. Sensor 1 is configured as ultra-sound sensor pointing sideways. Sensor 2 is configured as a touch sensor pointing ahead. Sensors 3 and 4 are disabled.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2013.13.34.png?itok=_ETN2Upg" width="220" height="137" alt="Sensor configuration panel. Sensor 1 is configured as ultra-sound sensor pointing sideways. Sensor 2 is configured as a touch sensor pointing ahead. Sensors 3 and 4 are disabled." typeof="foaf:Image" class="image-style-medium" /> </a> </div> </div> </div> Mon, 17 Aug 2020 11:05:17 +0000 philipp 22 at https://philipp-brauner.de The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders https://philipp-brauner.de/node/21 <span class="field field--name-title field--type-string field--label-hidden">The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 12:51</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-18/Bildschirmfoto%202020-08-18%20um%2013.35.13.png?itok=y87lMPtN" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">This study compares the effect of using tangible robots to using visual representations for introducing seventh graders (12 to 13 year old) to computer programming. The impact was measured on learning outcome, self-efficacy, class feedback and attitudes towards STEM (science, technology, engeneering and mathematics) topics. Results show that using robots to learn computer program- ming is beneficial, although no overall effect towards STEM topics could be shown. A huge gender gap in regard to subjective technical competence (STC) was found that negatively affected the participants’ performance. We provide approaches to leverage this gap and increase learning outcome and interest in STEM topics.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P., Leonhardt, T., Ziefle, M., Schroeder, U.: The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders. In: Hromkovic, J., Královiè, R., and Vahrenhold, J. (eds.) Proceedings of the 4th International Conference on Informatics in Secondary Schools (ISSEP 2010), LNCS 5941. pp. 61–71. Springer-Verlag Berlin Heidelberg, Zurich, Switzerland (2010).</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="https://doi.org/10.1007/978-3-642-11376-5_7" target="_blank">https://doi.org/10.1007/978-3-642-11376-5_7</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/16" hreflang="en">STEM</a></li> <li><a href="/taxonomy/term/17" hreflang="en">Gender &amp; Diversity</a></li> <li><a href="/taxonomy/term/18" hreflang="en">Computer Science Education</a></li> <li><a href="/taxonomy/term/15" hreflang="en">Experiment</a></li> <li><a href="/taxonomy/term/20" hreflang="en">Tangible</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/14" hreflang="en">Didactical approaches to raise interest in STEM &amp; G&amp;D computer science curriculum</a></div> </div> </div> Mon, 17 Aug 2020 10:51:10 +0000 philipp 21 at https://philipp-brauner.de Interactive FUrniTURE – Evaluation of Smart Interactive Textile Interfaces for Home Environments https://philipp-brauner.de/node/12 <span class="field field--name-title field--type-string field--label-hidden">Interactive FUrniTURE – Evaluation of Smart Interactive Textile Interfaces for Home Environments</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Sun, 08/16/2020 - 10:24</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-18/Bildschirmfoto%202020-08-18%20um%2013.48.21.png?itok=hc887BnL" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">Ubiquitous computing strives to reach the \emph{calm computing} state where sensors and actuators disappear from the foreground of our surroundings into the fabric of everyday objects. Despite the great progress in embedded technology, artificial interfaces, such as remote controls and touch screens, remain the dominant media for interacting with smart everyday objects. Motivated by recent advancements in smart textile technologies, we investigate the usability and acceptance of fabric-based controllers in the smart home environment. In this article we describe the development and evaluation of three textile interfaces for controlling a motorized recliner armchair in a living room setting. The core of this contribution is the empirical study with twenty participants that contrasted the user experience of three textile-based interaction techniques to a standard remote control. Despite the slightly lower reliability of the textile interfaces, their overall acceptance was higher. The study shows that the hedonic quality and attractiveness of textile interfaces have higher impact on user acceptance compared to pragmatic qualities, such as efficiency, fluidity of interaction, and reliability. Attractiveness profits from the direct and nearly invisible integration of the interaction device into textile objects such as furniture.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P., van Heek, J., Ziefle, M., Hamdan, N.A., Borchers, J.: Interactive FUrniTURE – Evaluation of Smart Interactive Textile Interfaces for Home Environments. In: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces. pp. 151--160. ACM Press, Brighton, England (2017).</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="http://doi.acm.org/10.1145/3132272.3134128" target="_blank">http://doi.acm.org/10.1145/3132272.3134128</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/14" hreflang="en">User Interface</a></li> <li><a href="/taxonomy/term/9" hreflang="en">Technology Acceptance</a></li> <li><a href="/taxonomy/term/15" hreflang="en">Experiment</a></li> <li><a href="/taxonomy/term/20" hreflang="en">Tangible</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/10" hreflang="en">Smart Interactive Textiles (IntuiTex) </a></div> </div> </div> <div class="field field--name-field-pubimages field--type-image field--label-above"> <div class="field__label">Figures and Tables (selection):</div> <div class="field__items"> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-18%20um%2014.28.36.png" title="Figure 1: A motorized recliner armchair is augmented with a tactile textile interface and evaluated in a user study in a prototypical living room setting. handbags," data-colorbox-gallery="gallery-publication-12-XgnM3GRA4So" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Figure 1: A motorized recliner armchair is augmented with a tactile textile interface and evaluated in a user study in a prototypical living room setting. handbags,&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-18%20um%2014.28.36.png?itok=JsFlooFn" width="220" height="176" alt="Figure 1: A motorized recliner armchair is augmented with a tactile textile interface and evaluated in a user study in a prototypical living room setting. handbags," typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-18%20um%2014.29.03.png" title="Figure 2: Four investigated interaction techniques." data-colorbox-gallery="gallery-publication-12-XgnM3GRA4So" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Figure 2: Four investigated interaction techniques.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-18%20um%2014.29.03.png?itok=ffbHIiFm" width="220" height="208" alt="Figure 2: Four investigated interaction techniques." typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://www.philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-18%20um%2014.29.41.png" title="Figure 3: Evaluation of the pragmatic quality of the interac- tion techniques: TOUCHING THE FOLD is rated lowest, while the plastic remote control (baseline), TOUCHING THE STITCHES, and BENDING THE FOLD were rated similarly high. Table" data-colorbox-gallery="gallery-publication-12-XgnM3GRA4So" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Figure 3: Evaluation of the pragmatic quality of the interac- tion techniques: TOUCHING THE FOLD is rated lowest, while the plastic remote control (baseline), TOUCHING THE STITCHES, and BENDING THE FOLD were rated similarly high. Table&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-18%20um%2014.29.41.png?itok=hhJaMGoH" width="220" height="188" alt="Figure 3: Evaluation of the pragmatic quality of the interac- tion techniques: TOUCHING THE FOLD is rated lowest, while the plastic remote control (baseline), TOUCHING THE STITCHES, and BENDING THE FOLD were rated similarly high. Table" typeof="foaf:Image" class="image-style-medium" /> </a> </div> </div> </div> Sun, 16 Aug 2020 08:24:23 +0000 philipp 12 at https://philipp-brauner.de