Game-Based Learning https://philipp-brauner.de/ en Projecting Efficacy and Use of Business Simulation Games in the Production Domain Using Technology Acceptance Models https://philipp-brauner.de/node/74 <span class="field field--name-title field--type-string field--label-hidden">Projecting Efficacy and Use of Business Simulation Games in the Production Domain Using Technology Acceptance Models</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Thu, 08/20/2020 - 17:00</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-20/Bildschirmfoto%202020-08-20%20um%2017.02.25.png?itok=96wbLhgL" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">Globalized markets, product complexity, and increased requirements on quality lead to growing complexity of business and manufacturing processes. Game-Based learning environments and business simulation games offer great potential to prepare employees the increasing complexity. As it is unclear who profits most from these learning environments, we did a study with 66 partici- pants on a game for conveying Production Planning and Control and Quality Management. In our research model we combined personality attributes and two common technology acceptance models to determine factors projecting perfor- mance in the game and projected later use of business simulation games in gen- eral. We found that main drivers for usage are performance expectancy and trans- fer of skill, i.e., the perceived applicability of the learned knowledge and skills for the later work. The attained performance is unrelated to the projected use. The article concludes with guidelines to increase the likelihood for the later use of business simulation games and for increasing their overall efficacy.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P., Philipsen, R., Ziefle, M.: Projecting Efficacy and Use of Business Simulation Games in the Production Domain Using Technology Acceptance Models. In: Schlick, C. and Trzcieliński, S. (eds.) Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future. pp. 607–620. Springer International Publishing (2016).</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="https://doi.org/10.1007/978-3-319-41697-7_52" target="_blank">https://doi.org/10.1007/978-3-319-41697-7_52</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/36" hreflang="en">Cyber-Physical Production System</a></li> <li><a href="/taxonomy/term/21" hreflang="en">Simulation Based Learning</a></li> <li><a href="/taxonomy/term/40" hreflang="en">Game-Based Learning</a></li> <li><a href="/taxonomy/term/4" hreflang="en">Serious Games</a></li> <li><a href="/taxonomy/term/31" hreflang="en">User Modelling</a></li> <li><a href="/taxonomy/term/9" hreflang="en">Technology Acceptance</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/17" hreflang="en">Integrative Production Technology for High-Wage countries</a></div> </div> </div> <div class="field field--name-field-pubimages field--type-image field--label-above"> <div class="field__label">Figures and Tables (selection):</div> <div class="field__items"> <div class="field__item"> <a href="https://philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-20%20um%2017.02.52.png" title="Fig. 1 Illustration of the quality intelligence game (see [18] for details)." data-colorbox-gallery="gallery-publication-74-Taj6Kd-M5IY" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Fig. 1 Illustration of the quality intelligence game (see [18] for details).&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-20%20um%2017.02.52.png?itok=4x-hcfFz" width="220" height="100" alt="Fig. 1 Illustration of the quality intelligence game (see [18] for details)." typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-20%20um%2017.03.29.png" title="Table 2 Guidelines for business simulation games derived from the study." data-colorbox-gallery="gallery-publication-74-Taj6Kd-M5IY" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Table 2 Guidelines for business simulation games derived from the study.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-20%20um%2017.03.29.png?itok=MJAcC-dL" width="220" height="132" alt="Table 2 Guidelines for business simulation games derived from the study." typeof="foaf:Image" class="image-style-medium" /> </a> </div> </div> </div> Thu, 20 Aug 2020 15:00:54 +0000 philipp 74 at https://philipp-brauner.de How to Train Employees, identify Task-relevant Human Factors, and Improve Software Systems with Business Simulation Games https://philipp-brauner.de/node/51 <span class="field field--name-title field--type-string field--label-hidden">How to Train Employees, identify Task-relevant Human Factors, and Improve Software Systems with Business Simulation Games</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Wed, 08/19/2020 - 12:02</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-19/Bildschirmfoto%202020-08-19%20um%2012.01.52.png?itok=Molc1xZb" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">In today’s globalized world, cost pressure, the demand for higher production efficiency, and growing product diversity lead to increasing complexity of manufacturing and business processes. Insufficiently understood human and social factors further increase this complexity. Game-based learning environments and business simulation games can reduce this complexity by identifying and understanding the contributing human factor. Business simulation games can be used (1) to identify and quantify human as well as social factors influencing the effectivity and efficiency, (2) to assess the aptitude of prospective employees and identify suitable training interventions, (3) to improve management and production software, and (4) to present effective, efficient, and entertaining training environments. By allowing employees to investigate cause-and-effect relationships of simulated manufacturing and business environments, they can test and understand the consequences of their actions in safe environments. In this paper, we report a practical case of a business simulation game for conveying quality management strategies. The development of the game is presented along the definition of learning objectives, the underlying System Dynamics model, and the design of the user interface. The evaluation of the game reveals that human factors relate to the simulation’s metrics. Finally, we give guidelines to design and develop game-based simulation and training environments.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P., Ziefle, M.: How to Train Employees, identify Task-relevant Human Factors, and Improve Software Systems with Business Simulation Games. In: Dimitrov, D. and Oosthuizen, T. (eds.) Proceedings of the 6th International Conference on Competitive Manufacturing 2016 (COMA ’16). pp. 541–546. CIRP, Stellenbosch, South Africa (2016).</div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/21" hreflang="en">Simulation Based Learning</a></li> <li><a href="/taxonomy/term/40" hreflang="en">Game-Based Learning</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/17" hreflang="en">Integrative Production Technology for High-Wage countries</a></div> </div> </div> <div class="field field--name-field-pubimages field--type-image field--label-above"> <div class="field__label">Figures and Tables (selection):</div> <div class="field__items"> <div class="field__item"> <a href="https://philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-19%20um%2012.03.40.png" title="Figure 1 - Simplified model of the Quality Intelligence Game (QIG)." data-colorbox-gallery="gallery-publication-51-Taj6Kd-M5IY" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Figure 1 - Simplified model of the Quality Intelligence Game (QIG).&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-19%20um%2012.03.40.png?itok=fLPlOhmm" width="220" height="112" alt="Figure 1 - Simplified model of the Quality Intelligence Game (QIG)." typeof="foaf:Image" class="image-style-medium" /> </a> </div> </div> </div> Wed, 19 Aug 2020 10:02:07 +0000 philipp 51 at https://philipp-brauner.de The many Faces of (digital) game-based Learning in Manufacturing and Business (talk at COMA 2016) https://philipp-brauner.de/node/90 <span property="schema:name" class="field field--name-title field--type-string field--label-hidden">The many Faces of (digital) game-based Learning in Manufacturing and Business (talk at COMA 2016)</span> <span rel="schema:author" class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span property="schema:dateCreated" content="2016-02-04T10:06:00+00:00" class="field field--name-created field--type-created field--label-hidden">Thu, 02/04/2016 - 11:06</span> Thu, 04 Feb 2016 10:06:00 +0000 philipp 90 at https://philipp-brauner.de