Exercise Game https://philipp-brauner.de/ en Increase Physical Fitness and Create Health Awareness through Exergames and Gamification. The Role of Individual Factors, Motivation and Acceptance https://philipp-brauner.de/node/32 <span class="field field--name-title field--type-string field--label-hidden">Increase Physical Fitness and Create Health Awareness through Exergames and Gamification. The Role of Individual Factors, Motivation and Acceptance</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/17/2020 - 14:32</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-17/Bildschirmfoto%202020-08-17%20um%2014.34.16.png?itok=gTf34x04" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">Demographic change and the aging population push health and welfare system to its limits. Increased physical fitness and increased awareness for health issues will help elderly to live independently for longer and will thereby reduce the costs in the health care system. Exergames seem to be a promising solution for promoting physical fitness. Still, there is little evidence under what conditions Exergames will be accepted and used by elderly. To investigate promoting and hindering factors we conducted a user study with a prototype of an Exergame. We contrasted young vs. elderly players and investigated the role of gamer types, personality factors and technical expertise on the performance within the game and changes in the attitude towards individual health after the game. Surprisingly, performance within the game is not affected by performance motivation but by gamer type. More importantly, a universal positive effect on perceived pain is detected after the Exergame intervention.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P., Calero Valdez, A., Schroeder, U., Ziefle, M.: Increase Physical Fitness and Create Health Awareness through Exergames and Gamification. The Role of Individual Factors, Motivation and Acceptance. In: Holzinger, A., Ziefle, M., and Glavinić, V. (eds.) Proceedings of the SouthCHI 2013, LNCS 7946. pp. 349–362. Springer-Verlag Berlin Heidelberg, Maribor, Slovenia (2013). https://doi.org/10.1007/978-3-642-39062-3_22.</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="https://doi.org/10.1007/978-3-642-39062-3_22" target="_blank">https://doi.org/10.1007/978-3-642-39062-3_22</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/8" hreflang="en">Exercise Game</a></li> <li><a href="/taxonomy/term/4" hreflang="en">Serious Games</a></li> <li><a href="/taxonomy/term/11" hreflang="en">Ambient Assisted Living</a></li> <li><a href="/taxonomy/term/10" hreflang="en">Aging</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/9" hreflang="en">Serious Games for Healthcare and Ambient Assisted Living Environments</a></div> </div> </div> <div class="field field--name-field-pubimages field--type-image field--label-above"> <div class="field__label">Figures and Tables (selection):</div> <div class="field__items"> <div class="field__item"> <a href="https://philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2014.36.37.png" title="In-game screenshot of the game (left) and a user playing the game (right)." data-colorbox-gallery="gallery-publication-32-JAppxqj5DfM" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;In-game screenshot of the game (left) and a user playing the game (right).&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2014.36.37.png?itok=mNNIUr-Z" width="220" height="97" alt="In-game screenshot of the game (left) and a user playing the game (right)." typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2014.36.46.png" title="Research model and Hypotheses. NY = Nick Yee Player Types, PEU = Per- ceived Ease of Use, UF = Usage Frequency, NPS = Net Promoter Score." data-colorbox-gallery="gallery-publication-32-JAppxqj5DfM" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Research model and Hypotheses. NY = Nick Yee Player Types, PEU = Per- ceived Ease of Use, UF = Usage Frequency, NPS = Net Promoter Score.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2014.36.46.png?itok=4U-qaccX" width="220" height="118" alt="Research model and Hypotheses. NY = Nick Yee Player Types, PEU = Per- ceived Ease of Use, UF = Usage Frequency, NPS = Net Promoter Score." typeof="foaf:Image" class="image-style-medium" /> </a> </div> <div class="field__item"> <a href="https://philipp-brauner.de/sites/default/files/2020-08/Bildschirmfoto%202020-08-17%20um%2014.37.23.png" title="Perceived Level of Pain for the three age groups before and after the intervention." data-colorbox-gallery="gallery-publication-32-JAppxqj5DfM" class="colorbox" data-cbox-img-attrs="{&quot;alt&quot;:&quot;Perceived Level of Pain for the three age groups before and after the intervention.&quot;}"><img src="/sites/default/files/styles/medium/public/2020-08/Bildschirmfoto%202020-08-17%20um%2014.37.23.png?itok=FmU6yPoi" width="220" height="80" alt="Perceived Level of Pain for the three age groups before and after the intervention." typeof="foaf:Image" class="image-style-medium" /> </a> </div> </div> </div> Mon, 17 Aug 2020 12:32:18 +0000 philipp 32 at https://philipp-brauner.de Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation https://philipp-brauner.de/node/11 <span class="field field--name-title field--type-string field--label-hidden">Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/user/1" typeof="schema:Person" property="schema:name" datatype="">philipp</span></span> <span class="field field--name-created field--type-created field--label-hidden">Sun, 08/16/2020 - 10:09</span> <div class="field field--name-field-preview field--type-image field--label-hidden field__item"> <img src="/sites/default/files/styles/paperpreview/public/2020-08-16/Bildschirmfoto%202020-08-16%20um%2010.42.36.png?itok=d4DkBqA0" width="250" height="360" alt="" typeof="foaf:Image" class="image-style-paperpreview" /> </div> <div class="field field--name-field-abstract field--type-string-long field--label-inline clearfix"> <div class="field__label">Abstract</div> <div class="field__item">Background: Many societies are facing demographic changes that challenge the viability of health and welfare systems. Serious games for health care and ambient assisted living (AAL) offer health benefits and support for older adults and may mitigate some of the negative effects of the demographic shift.<br /> Objective: This study aimed to examine the acceptance of serious games to promote physical health in AAL environments. Since AAL environments are designed specifically to support independent living in older adults, we studied the relationship among age and user diversity, performance in the game, and overall usability and acceptance evaluation.<br /> Methods: We developed a motion-based serious exercise game for prototypical AAL environments. In two evaluations, outside (n=71) and within (n=64) the AAL environment, we investigated the influence of age, gender, self-efficacy in interacting with technology, need for achievement on performance, effect of the game, usability evaluation of the game, and overall acceptance.<br /> Results: Both games were evaluated as easy to use and fun to play. Both game interventions had a strong pain-mitigating effect in older adults (game 1: −55%, P =.002; game 2: −66%, P =.01). <br /> Conclusions: Serious exercise games outside and inside AAL environments can contribute to individuals’ health and well-being and to the stability of health care systems.</div> </div> <div class="field field--name-field-signature field--type-string-long field--label-hidden field__item">Brauner, P., Ziefle, M.: Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation. JMIR Serious Games. 8, e14182 (2020).</div> <div class="field field--name-field-doi field--type-link field--label-inline clearfix"> <div class="field__label">DOI</div> <div class="field__item"><a href="https://doi.org/10.2196/14182" target="_blank">https://doi.org/10.2196/14182</a></div> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-above clearfix"> <h3 class="field__label">Tags</h3> <ul class="links field__items"> <li><a href="/taxonomy/term/4" hreflang="en">Serious Games</a></li> <li><a href="/taxonomy/term/8" hreflang="en">Exercise Game</a></li> <li><a href="/taxonomy/term/9" hreflang="en">Technology Acceptance</a></li> <li><a href="/taxonomy/term/10" hreflang="en">Aging</a></li> <li><a href="/taxonomy/term/11" hreflang="en">Ambient Assisted Living</a></li> </ul> </div> <div class="field field--name-field-ref-to-project field--type-entity-reference field--label-above"> <div class="field__label">Related Project(s):</div> <div class="field__items"> <div class="field__item"><a href="/node/9" hreflang="en">Serious Games for Healthcare and Ambient Assisted Living Environments</a></div> </div> </div> <div class="field field--name-field-public-files field--type-file field--label-above"> <div class="field__label">Public Files</div> <div class="field__item"> <span class="file file--mime-application-pdf file--application-pdf"> <a href="https://philipp-brauner.de/sites/default/files/2022/Brauner%2C%20Ziefle%20-%202020%20-%20Serious%20Motion-Based%20Exercise%20Games%20for%20Older%20Adults%20Evaluation%20of%20Usability%2C%20Performance%2C%20and%20Pain%20Mitigation.pdf" type="application/pdf; length=806081">Brauner, Ziefle - 2020 - Serious Motion-Based Exercise Games for Older Adults Evaluation of Usability, Performance, and Pain Mitigation.pdf</a></span> </div> </div> Sun, 16 Aug 2020 08:09:24 +0000 philipp 11 at https://philipp-brauner.de