Philipp Brauner Senior Research Associate · RWTH Aachen University

Dr. phil., Dipl.-Inform. · Senior Research Associate

Chair of Communication Science · Human-Computer Interaction Center · RWTH Aachen University

I study how people perceive, trust, and live with the technologies that are reshaping work, learning, and health — and in turn how to design trusted and humane systems.

120 publications, 2010–2026

Every sheet is one paper, one pile a year. Queried via crossref and not fully up-to-date.

Vermittlung fundamentaler Ideen der Informatik durch eine kollaborative Multitouch-Anwendung (2010) — 0 citations Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik (2010) — 0 citations The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders (2010) — 38 citations Übertragbarkeit singulärer MINT-Interesse-initiierender außerschulischer Maßnahmen (2011) — 0 citations Kollaborative und altersgerechte Lernanwendung zur Vermittlung fundamentaler Ideen der Informatik (2011) — 0 citations On collaboratively conveying computer science to pupils (2011) — 1 citations Preliminary findings of a gender and diversity screening at a technical university: impressions of the project "igadtools4mint" (2011) — 2 citations Simulating LEGO Mindstorms Robots to Facilitate Teaching Computer Programming to School Students (2011) — 7 citations ScratchTab : eine Tablet-basierte Anwendung zum Erlernen von Programmierkonzepten (2012) — 0 citations Serious Games für Ältere : An Apple a Day Keeps the Doctor Away (2013) — 0 citations Intuitive Gestures on Multi-touch Displays for Reading Radiological Images (2013) — 7 citations Human Factors in Supply Chain Management - Decision Making in Complex Logistic Scenarios (2013) — 39 citations From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education (2013) — 61 citations Increase Physical Fitness and Create Health Awareness through Exergames and Gamification - The Role of Individual Factors, Motivation and Acceptance (2013) — 85 citations Understanding Human Factors in Supply Chains and Quality Management by Using Business Simulations (2014) — 0 citations Alt Schlägt Jung - Bewegungsförderung für Ältere durch Serious Games (2014) — 0 citations Exzellenzcluster: Was bestimmt die Performance meiner Supply-Chain? : Eine Untersuchung technischer und menschlicher Einflussfaktoren im Hinblick auf die Effizienz von Lieferketten (2014) — 0 citations Evaluation of Different Feedback Conditions on Worker’s Performance in an Augmented Reality-based Support System for Carbon Fiber Reinforced Plastic Manufacturing (2014) — 4 citations Exergames for Elderly in Ambient Assisted Living Environments - Determinants for Performance Technology Acceptance (2014) — 6 citations The Role of Human Factors in Production Networks and Quality Management (2014) — 11 citations Understanding Requirements for Textile Input Devices Individually Tailored Interfaces within Home Environments (2014) — 12 citations Understanding and Supporting Decision Makers in Quality Management of Production Networks (2014) — 13 citations A Game-based Approach to Understand Human Factors in Supply Chains and Quality Management☆ (2014) — 25 citations Smart Experience Sampling in Android (2015) — 1 citations An Intuitive Textile Input Controller (2015) — 5 citations Effects of data presentation and perceptual speed on speed and accuracy in table reading for inventory control (2015) — 7 citations Ubiquitous Computing at its best: Serious exercise games for older adults in ambient assisted living environments - a technology acceptance perspective (2015) — 18 citations Smart Textiles as Intuitive and Ubiquitous User Interfaces for Smart Homes (2015) — 20 citations Serious Games for Cognitive Training in Ambient Assisted Living Environments - A Technology Acceptance Perspective (2015) — 25 citations On the Visual Design of ERP Systems The – Role of Information Complexity, Presentation and Human Factors (2015) — 27 citations Human Factors in Production Systems (2015) — 29 citations Reducing Complexity with Simplicity : Usability Methods for Industry 4.0 (2015) — 79 citations The Effectiveness of Different Types of Context-Adaptive Tutors During Quality Control in Carbon Fiber Reinforced Polymer Production (2016) — 0 citations Preparing production systems for the Internet of Things : The potential of socio-technical approaches in dealing with complexity (2016) — 0 citations How to Train Employees, Identify Task-Relevant Human Factors, and Improve Software Systems with Business Simulation Games (2016) — 0 citations Age-sensitive eHealth Applications in Smart Homes (2016) — 1 citations Serious games for healthcare in ambient assisted living environments : a technology acceptance perspective (2016) — 3 citations A Game-Based Approach to Meet the Challenges of Decision Processes in Ramp-Up Management (2016) — 4 citations On Studying Human Factors in Complex Cyber-Physical Systems (2016) — 8 citations Intentions to Use Smart Textiles in AAL Home Environments: Comparing Younger and Older Adults (2016) — 8 citations Human Factors in Information Visualization and Decision Support Systems (2016) — 8 citations Projecting efficacy and use of business simulation games in the production domain using technology acceptance models (2016) — 10 citations Gardeene! Textile Controls for the Home Environment (2016) — 11 citations Defective Still Deflective - How Correctness of Decision Support Systems Influences User's Performance in Production Environments (2016) — 12 citations A Game-Based Approach to Raise Quality Awareness in Ramp-Up Processes (2016) — 13 citations What Is Hip? - Classifying Adopters and Rejecters of Interactive Digital Textiles in Home Environments (2017) — 1 citations The Interaction of Causal Attribution of Performance and Compliance with Decision Support Systems in Cyber-Physical Production Systems - An Empirical Study Using a Business Simulation Game (2017) — 3 citations Towards Accepted Smart Interactive Textiles - The Interdisciplinary Project INTUITEX (2017) — 5 citations How Correct and Defect Decision Support Systems Influence Trust, Compliance, and Performance in Supply Chain and Quality Management - A Behavioral Study Using Business Simulation Games (2017) — 5 citations Cognition-enhanced, self-optimizing production networks (2017) — 8 citations Age, Gender, and Technology Attitude as Factors for Acceptance of Smart Interactive Textiles in Home Environments - Towards a Smart Textile Technology Acceptance Model (2017) — 15 citations Interactive FUrniTURE: Evaluation of Smart Interactive Textile Interfaces for Home Environments (2017) — 29 citations A Step in the Right Direction - Understanding Privacy Concerns and Perceived Sensitivity of Fitness Trackers (2017) — 43 citations Invisible Touch! – Design and Communication Guidelines for Interactive Digital Textiles Based on Empirical User Acceptance Modeling (2018) — 0 citations Interdisciplinary cooperation management in research clusters: A review of twelve years (2018) — 1 citations Let's Talk about TEX - Understanding Consumer Preferences for Smart Interactive Textile Products Using a Conjoint Analysis Approach (2018) — 9 citations Rethinking technology development for older adults: A responsible research and innovation duty (2018) — 18 citations Gender influences on school students' mental models of computer science: a quantitative rich picture analysis with sixth graders (2018) — 24 citations Step by step – users and non-users of life-logging technologies (2019) — 1 citations Human interaction under risk in cyber-physical production systems (2019) — 2 citations Evaluating Strategies to Restore Trust in Decision Support Systems in Cross-Company Cooperation (2019) — 4 citations Guidelines for Integrating Social and Ethical User Requirements in Lifelogging Technology Development (2019) — 4 citations Why consider the human-in-the-loop in automated cyber-physical production systems? Two cases from cross-company cooperation (2019) — 7 citations Wind of Change? : Attitudes towards Aging and Use of Medical Technology (2019) — 8 citations Task-Specific Decision Support Systems in Multi-Level Production Systems based on the digital shadow (2019) — 10 citations Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies (2019) — 17 citations What happens when decision support systems fail? - the importance of usability on performance in erroneous systems (2019) — 36 citations Why Would You? Looking into Applicable Motives to Use Life-Logging (2020) — 0 citations User-Centred Design of a Process-Recommender System for Fibre-Reinforced Polymer Production (2020) — 1 citations Development and Evaluation of a Research Framework for Measuring the Reliance on Automation in Situations of Risk and Moral Dilemma (2020) — 1 citations A Research Framework for Human Aspects in the Internet of Production - An Intra-company Perspective (2020) — 2 citations Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation (2020) — 24 citations The future of production: The RWTH Internet of Production Delphi 2030 for the usage cycle (2021) — 0 citations Delegation of moral tasks to automated agents—The impact of risk and context on trusting a machine to perform a task (2021) — 14 citations Human Digital Shadow: Data-based Modeling of Users and Usage in the Internet of Production (2021) — 15 citations How context and design shape human-robot trust and attributions (2021) — 30 citations Trade-offs of Users and Non-users of Life-Logging – Desire for Support vs. Potential Barriers (2022) — 0 citations Organization Routines in Next Generation Manufacturing (2022) — 0 citations Interface Design in Next Generation Manufacturing (2022) — 0 citations Capability Configuration in Next Generation Manufacturing (2022) — 0 citations Modelling Human Factors in Cyber Physical Production Systems by the Integration of Human Digital Shadows (2022) — 0 citations User Centered Design and Evaluation of an Artificial Intelligence based Process Recommender System in Textile Engineering (2022) — 2 citations Clothing-as-a-service? – A research agenda towards a sustainable and socially accepted Circular Economy of Clothing (2022) — 2 citations An Interdisciplinary View on Humane Interfaces for Digital Shadows in the Internet of Production (2022) — 2 citations Advantages and challenges of extracting process knowledge through serious games (2022) — 2 citations I Am What I Am - Roles for Artificial Intelligence from the Users’ Perspective (2022) — 4 citations Usability of human-robot interaction within textile production: Insights into the acceptance of different collaboration types (2022) — 9 citations Social acceptance of serious games for physical and cognitive training in older adults residing in ambient assisted living environments (2022) — 14 citations Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model (2022) — 49 citations A Computer Science Perspective on Digital Transformation in Production (2022) — 110 citations Interfaces, Interactions, and Industry 4.0: A Framework for the User-Centered Design of Industrial User Interfaces in the Internet of Production (2023) — 0 citations Using Commercial Children's Smart Pens for Prototyping Interactive Science Communication Media in the Digital Transformation of Production (2023) — 0 citations Exploring Bias in Public Perception of Artificial Intelligence: A Criticality Map Analysis (2023) — 1 citations Editorial: Technology for the greater good? The influence of (ir)responsible systems on human emotions, thinking and behavior (2023) — 1 citations Behaviour Trees for Representing Human-Robot Collaboration Processes in the World-Wide Lab (2023) — 1 citations Digital Shadows for Robotic Assembly in the World Wide Lab (2023) — 2 citations Sustainability in the Internet of Production: Interdisciplinary Opportunities and Challenges (2023) — 2 citations Current State and Future Direction of Digital Knowledge Management in Small and Medium Enterprises (2023) — 2 citations Perception of Privacy and Willingness to Share Personal Data in the Smart Factory (2023) — 3 citations Vision Paper: Leveraging Industrial Big Data - Past, Present, and Future of the World Wide Lab (2023) — 4 citations Perceptions, attitudes and trust toward artificial intelligence — An assessment of the public opinion (2023) — 37 citations What does the public think about artificial intelligence? - A criticality map to understand bias in the public perception of AI (2023) — 127 citations Public Perception of Technologies in Society: Mapping Laypeople's Mental Models in Terms of Risk and Valence (2024) — 5 citations Integrating Interactive Performance Analysis in Jupyter Notebooks for Parallel Programming Education (2024) — 6 citations Mapping acceptance: micro scenarios as a dual-perspective approach for assessing public opinion and individual differences in technology perception (2024) — 8 citations Mapping Public Perception of Artificial Intelligence: Expectations, Risk-Benefit Tradeoffs, and Value As Determinants for Societal Acceptance (2024) — 47 citations Mapping behavioral restraint: a dual perspective on individual actions for climate and environmental sustainability (2025) — 0 citations Demonstrating Data-to-Knowledge Pipelines for Connecting Production Sites in the World Wide Lab: Trajectory Data and Benchmark Models (2025) — 0 citations Beyond Agreements: A Semantic Differential for Technology Acceptance Measurement (2025) — 0 citations Fostering Human Agency and Autonomy in Human-Robot Interaction: An Interdisciplinary Approach for Industry 5.0 (2025) — 1 citations From Failure to Trust Repair: Expert Insights on Factors Influencing Trust in Collaborative Robots (2025) — 1 citations Will You Be Watching Me? A Conjoint-Based Study on Employee Attitudes Toward Personal Data Usage in Smart Factories (2025) — 1 citations Media Framing Moderates Risk-Benefit Perceptions and Value Tradeoffs in Human-Robot Collaboration (2026) — 0 citations From Prompts to Preferences: An Open-Source Platform for Generative AI-Enhanced Conjoint Analysis (2026) — 0 citations From Data to Knowledge: Open Pipelines for Collaborative Production Research (2026) — 0 citations Public perception of health technologies: an exploratory spatial mapping of risks, benefits, and value attributions (2026) — 1 citations Charting the AI perception gap: divergent views on risk, benefit, and value between experts and the public challenge the societal acceptance of AI (2026) — 1 citations Charting cross-cultural AI perception: An exploratory study of expectations, risk–benefit trade-offs, and values in Germany and China (2026) — 2 citations Demonstrating Data-to-Knowledge Pipelines for Connecting Production Sites in the World Wide Lab (2026) — 3 citations Human Autonomy and Sense of Agency in Human-Robot Interaction: A Systematic Literature Review (2026) — 6 citations 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Research threads

Seven strands, most of them still running. Each links to the papers that belong to it, and every paper links back to the threads it belongs to.

  1. Public Perception of AI

    What the public actually expects, fears, and values in artificial intelligence — and how far that sits from what experts believe.

    16 publications
  2. Trust, Agency & Human–Robot Interaction

    What happens to trust, agency, and a sense of control when people work beside machines that are usually — but not always — right.

    16 publications
  3. Human Factors in Cyber-Physical Production

    Making industrial data legible to the people who have to act on it, and putting the human back into cyber-physical production.

    48 publications
  4. Measuring Technology Acceptance

    Building the instruments — micro scenarios, conjoint designs, semantic differentials — that make "would people accept this?" an answerable question.

    24 publications
  5. Privacy, Life-Logging & Personal Data

    What people will trade for convenience, who refuses, and why the refusers are not simply behind the curve.

    8 publications
  6. Serious Games & Learning

    Games as instruments — for teaching hard ideas, for training decisions under complexity, and for extracting knowledge that experts cannot articulate.

    25 publications
  7. Interactive Textiles & Assisted Living

    Interfaces that disappear into curtains, sofas, and clothing — and whether the people meant to live with them actually want to.

    23 publications

About

I am a senior research associate at the Chair of Communication Science and the Human-Computer Interaction Center at RWTH Aachen University. I studied computer science with a focus on psychology and human-computer interaction, and my doctorate in communication science was awarded the Borchers Medal.

That double training is the whole point. Technology fails people less often for want of engineering than for want of understanding — of what people expect, what they fear, what they will accept, and what happens to them when a system is confidently wrong. I build the instruments that measure those things, run the studies, and carry the results back into design.

In the Cluster of Excellence Internet of Production I lead the work package on data-to-knowledge and knowledge-to-data pipelines, making production data legible and actionable for the humans and the machines that have to act on it. I also head the Integrated Graduate School, where doctoral researchers from mechanical engineering, materials science, computer science, and the social sciences have to learn to work on the same problem — which is harder, and more valuable, than it sounds.

Recent

All 120 publications →

Most cited

1,393 citations recorded across the corpus.

Contact

Room 03_B06
Campus-Boulevard 57
52074 Aachen
Germany

+49 241 80-49237
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