Dr. Philipp Brauner Senior Research Associate · RWTH Aachen University

I study how people perceive, trust, and live with the technologies that are reshaping work, learning, and health — and in turn how to design humane systems.

I am senior research associate at the Chair of Communication Science and the Human-Computer Interaction Center (HCIC) at RWTH Aachen. My research focuses on interactive media and the human-centered digital transformation of learning, work, and health across the lifespan of individuals. I aim to design digital media that are understandable, useful, and trustworthy.

I have investigated interactive textiles in the BMBF project IntuiTex and developed Serious Games and studied decision complexity in the Excellence Cluster “Integrative Production Technology for High-Wage Countries”. In the follow-up Excellence Cluster “Internet of Production” (IoP), I led the work package on Functional Perspective on implementing data-to-knowledge and knowledge-to-data pipelines, making production-related data accessible and actionable for humans and AI. There, I also headed the Integrated Graduate School, which promoted interdisciplinary collaboration between mechanical engineering, materials science, computer science, and the social sciences.

My research interests include the design of interactive systems, Serious Games and Gamification for training, knowledge transfer, and the study of human experience and behavior. Further areas of focus include mental models, trust and acceptance of new technologies, technology mapping, usage patterns, and acceptance of artificial intelligence.

I studied computer science with specializations in psychology and human computer interaction at RWTH Aachen. My PhD, awarded the Borchers Medal, explored Serious Games for health promotion in technology-assisted living environments for older adults.

132 publications, 2009–2026 · 1,099 citations via crossref.org
Konzeption, Entwicklung und Analyse eines greifbaren Turtles in Hinblick auf die Steigerung der Computerselbstwirksamkeit von Schülerinnen und Schülern (2009) — Other, 0 citations Vermittlung fundamentaler Ideen der Informatik durch eine kollaborative Multitouch-Anwendung (2010) — Conference proceeding, 0 citations Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik (2010) — Conference proceeding, 0 citations The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders (2010) — Conference proceeding, 17 citations Übertragbarkeit singulärer MINT-Interesse-initiierender außerschulischer Maßnahmen (2011) — Conference proceeding, 0 citations Preliminary findings of a gender and diversity screening at a technical university: impressions of the project 'IGaDtools4MINT' (2011) — Conference proceeding, 0 citations On collaboratively conveying computer science to pupils (2011) — Conference proceeding, 0 citations Kollaborative und altersgerechte Lernanwendung zur Vermittlung fundamentaler Ideen der Informatik (2011) — Conference proceeding, 0 citations Simulating LEGO Mindstorms robots to facilitate teaching computer programming to school students (2011) — Conference proceeding, 5 citations ScratchTab : eine Tablet-basierte Anwendung zum Erlernen von Programmierkonzepten (2012) — Conference proceeding, 0 citations Serious Games für Ältere : An Apple a Day Keeps the Doctor Away (2013) — Book chapter, 0 citations InstaGran : ein intuitiv nutzbares soziales Netzwerk zum Verbinden von Generationen (2013) — Book chapter, 0 citations Alt schlägt Jung : Bewegungsförderung für Ältere durch Serious Games (2013) — Book chapter, 2 citations Intuitive Gestures on Multi-touch Displays for Reading Radiological Images (2013) — Conference proceeding, 3 citations Human Factors in Supply Chain Management : Decision making in complex logistic scenarios (2013) — Conference proceeding, 14 citations Increase Physical Fitness and Create Health Awareness Through Exergames and Gamification : The Role of Individual Factors, Motivation and Acceptance (2013) — Conference proceeding, 39 citations From boring to scoring – a collaborative serious game for learning and practicing mathematical logic for computer science education (2013) — Journal article, 45 citations Understanding Human Factors in Supply Chains and Quality Management by Using Business Simulations (2014) — Conference proceeding, 0 citations Understanding and Supporting Decision Makers in Quality Management of Production Networks (2014) — Conference proceeding, 0 citations Exergames for Elderly in Ambient Assisted Living Environments - Determinants for Performance and Technology Acceptance (2014) — Conference proceeding, 0 citations Evaluation of Different Feedback Conditions on Worker’s Performance in an Augmented Reality-based Support System for Carbon Fiber Reinforced Plastic Manufacturing (2014) — Conference proceeding, 0 citations Exzellenzcluster: Was bestimmt die Performance meiner Supply-Chain? : Eine Untersuchung technischer und menschlicher Einflussfaktoren im Hinblick auf die Effizienz von Lieferketten (2014) — Journal article, 0 citations The Role of Human Factors in Production Networks and Quality Management (2014) — Conference proceeding, 4 citations Understanding requirements for textile input devices individually tailored interfaces with home environments (2014) — Conference proceeding, 8 citations A Game-based Approach to Understand Human Factors in Supply Chains and Quality Management (2014) — Journal article, 18 citations Smart Experience Sampling in Android (2015) — Conference proceeding, 0 citations Reducing Complexity with Simplicity : Usability Methods for Industry 4.0 (2015) — Conference proceeding, 0 citations An Intuitive Textile Input Controller (2015) — Conference proceeding, 2 citations Ubiquitous Computing at its best : Serious exercise games for older adults in ambient assisted living environments ; a technology acceptance perspective (2015) — Journal article, 7 citations Effects of data presentation and perceptual speed on speed and accuracy in table reading for inventory control (2015) — Journal article, 9 citations Smart Textiles as Intuitive and Ubiquitous User Interfaces for Smart Homes (2015) — Conference proceeding, 13 citations On the Visual Design of ERP Systems - The Role of Information Complexity, Presentation and Human Factors (2015) — Journal article, 18 citations Serious Games for Cognitive Training in Ambient Assisted Living Environments : a Technology Acceptance Perspective (2015) — Conference proceeding, 19 citations Human Factors in Production Systems (2015) — Book chapter, 23 citations Serious games for healthcare in ambient assisted living environments : a technology acceptance perspective (2016) — Book chapter, 0 citations The effectiveness of different types of worker support systems during quality control in carbon fiber reinforced polymer production (2016) — Conference proceeding, 0 citations The Effectiveness of Different Types of Context-Adaptive Tutors During Quality Control in Carbon Fiber Reinforced Polymer Production (2016) — Conference proceeding, 0 citations Preparing production systems for the Internet of Things : The potential of socio-technical approaches in dealing with complexity (2016) — Conference proceeding, 0 citations On Studying Human Factors in Complex Cyber-Physical Systems (2016) — Conference proceeding, 0 citations Human Factors in Information Visualization and Decision Support Systems (2016) — Conference proceeding, 0 citations How to Train Employees, Identify Task-Relevant Human Factors, and Improve Software Systems with Business Simulation Games (2016) — Conference proceeding, 0 citations Gardeene! Textile Controls for the Home Environment (2016) — Conference proceeding, 0 citations A Game-Based Approach to Raise Quality Awareness in Ramp-Up Processes (2016) — Journal article, 0 citations A Game-Based Approach to Meet the Challenges of Decision Processes in Ramp-Up Management (2016) — Journal article, 0 citations Age-sensitive eHealth Applications in Smart Homes (2016) — Preprint, 1 citations Projecting Efficacy and Use of Business Simulation Games in the Production Domain using Technology Acceptance Models (2016) — Conference proceeding, 5 citations Intentions to Use Smart Textiles in AAL Home Environments: Comparing Younger and Older Adults (2016) — Conference proceeding, 8 citations Defective Still Deflective - How Correctness of Decision Support Systems Influences User’s Performance in Production Environments (2016) — Conference proceeding, 8 citations Towards Accepted Smart Interactive Textiles : The Interdisciplinary Project INTUITEX (2017) — Conference proceeding, 4 citations How Correct and Defect Decision Support Systems Influence Trust, Compliance, and Performance in Supply Chain and Quality Management : A Behavioral Study Using Business Simulation Games (2017) — Conference proceeding, 6 citations Cognition-Enhanced, Self-optimizing Production Networks (2017) — Book chapter, 8 citations Age, Gender, and Technology Attitude as Factors for Acceptance of Smart Interactive Textiles in Home Environments : Towards a Smart Textile Technology Acceptance Model (2017) — Conference proceeding, 15 citations Interactive FUrniTURE - Evaluation of Smart Interactive Textile Interfaces for Home Environments (2017) — Conference proceeding, 26 citations Interdisciplinary Cooperation Management in Research Clusters: A Review of Twelve Years (2018) — Conference proceeding, 0 citations What Is Hip? - Classifying Adopters and Rejecters of Interactive Digital Textiles in Home Environments (2018) — Conference proceeding, 1 citations The Interaction of Causal Attribution of Performance and Compliance with Decision Support Systems in Cyber-Physical Production Systems - An Empirical Study Using a Business Simulation Game (2018) — Conference proceeding, 2 citations Let’s Talk about TEX—Understanding Consumer Preferences for Smart Interactive Textile Products Using a Conjoint Analysis Approach (2018) — Journal article, 7 citations 1 - Rethinking technology development for older adults: A responsible research and innovation duty (2018) — Book chapter, 10 citations Gender influences on school students' mental models of computer science: a quantitative rich picture analysis with sixth graders (2018) — Conference proceeding, 21 citations A Step in the Right Direction : Understanding Privacy Concerns and Perceived Sensitivity of Fitness Trackers (2018) — Conference proceeding, 26 citations Invisible Touch! : Design and Communication Guidelines for Interactive Digital Textiles Based on Empirical User Acceptance Modeling (2019) — Conference proceeding, 0 citations Guidelines for Integrating Social and Ethical User Requirements in Lifelogging Technology Development (2019) — Conference proceeding, 0 citations Step by Step - Users and Non-Users of Life-Logging Technologies (2019) — Conference proceeding, 1 citations Human Interaction Under Risk in Cyber-Physical Production Systems (2019) — Conference proceeding, 1 citations Evaluating Different Strategies to Restore Trust in Decision Support Systems in Cross-Company Cooperation (2019) — Conference proceeding, 2 citations Wind of Change? : Attitudes towards Aging and Use of Medical Technology (2019) — Conference proceeding, 5 citations Task-Specific Decision Support Systems in Multi-Level Production Systems based on the digital shadow (2019) — Conference proceeding, 9 citations Why consider the human-in-the-loop in automated cyber-physical production systems? Two cases from cross-company cooperation (2019) — Conference proceeding, 12 citations Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies (2019) — Journal article, 16 citations What happens when decision support systems fail? : the importance of usability on performance in erroneous systems (2019) — Journal article, 38 citations Why Would You? : Looking into Applicable Motives to Use Life-Logging (2020) — Conference proceeding, 0 citations Development and Evaluation of a Research Framework for Measuring the Reliance on Automation in Situations of Risk and Moral Dilemma (2020) — Conference proceeding, 1 citations User-Centred Design of a Process-Recommender System for Fibre-Reinforced Polymer Production (2020) — Conference proceeding, 2 citations A Research Framework for Human Aspects in the Internet of Production : An Intra-company Perspective (2020) — Conference proceeding, 6 citations Serious Motion-Based Exercise Games for Older Adults : Evaluation of Usability, Performance, and Pain Mitigation (2020) — Journal article, 24 citations The future of production: The RWTH Internet of Production Delphi 2030 for the usage cycle (2021) — Conference proceeding, 0 citations Social acceptance of serious games for physical and cognitive training in older adults residing in ambient assisted living environments (2021) — Journal article, 12 citations Human Digital Shadow: Data-based Modeling of Users and Usage in the Internet of Production (2021) — Conference proceeding, 24 citations How context and design shape human-robot trust and attributions (2021) — Journal article, 29 citations Capability Configuration in Next Generation Manufacturing (2022) — Book chapter, 0 citations Modelling Human Factors in Cyber Physical Production Systems by the Integration of Human Digital Shadows (2022) — Conference proceeding, 0 citations Advantages and challenges of extracting process knowledge through serious games (2022) — Conference proceeding, 0 citations Organization Routines in Next Generation Manufacturing (2022) — Book chapter, 1 citations Interface Design in Next Generation Manufacturing (2022) — Book chapter, 2 citations Clothing-as-a-service? A research agenda towards a sustainable and socially accepted Circular Economy of Clothing (2022) — Conference proceeding, 2 citations An Interdisciplinary View on Humane Interfaces for Digital Shadows in the Internet of Production (2022) — Conference proceeding, 3 citations I Am What I Am - Roles for Artificial Intelligence from the Users’ Perspective (2022) — Conference proceeding, 5 citations User Centered Design and Evaluation of an Artificial Intelligence based Process Recommender System in Textile Engineering (2022) — Conference proceeding, 7 citations Usability of human-robot interaction within textile production: Insights into the acceptance of different collaboration types (2022) — Conference proceeding, 10 citations Delegation of moral tasks to automated agents - The impact of risk and context on trusting a machine to perform a task (2022) — Journal article, 19 citations Beyond playful learning : Serious games for the human-centric digital transformation of production and a design process model (2022) — Journal article, 61 citations A Computer Science Perspective on Digital Transformation in Production (2022) — Journal article, 128 citations Using Commercial Children’s Smart Pens for Prototyping Interactive Science Communication Media in the Digital Transformation of Production (2023) — Conference proceeding, 0 citations Exploring Bias in Public Perception of Artificial Intelligence: A Criticality Map Analysis (2023) — Journal article, 0 citations Editorial: Technology for the greater good? The influence of (ir)responsible systems on human emotions, thinking and behavior (2023) — Journal article, 0 citations Behaviour Trees for Representing Human-Robot Collaboration Processes in the World-Wide Lab (2023) — Journal article, 0 citations Current State and Future Direction of Digital Knowledge Management in Small and Medium Enterprises (2023) — Conference proceeding, 1 citations Trade-offs of Users and Non-users of Life-Logging – Desire for Support vs. Potential Barriers (2023) — Book chapter, 2 citations Interfaces, Interactions, and Industry 4.0: A Framework for the User-Centered Design of Industrial User Interfaces in the Internet of Production (2023) — Book chapter, 2 citations Human-Centered Work Design for the Internet of Production (2023) — Book chapter, 2 citations Vision Paper: Leveraging Industrial Big Data – Past, Present, and Future of the World Wide Lab (2023) — Conference proceeding, 2 citations Sustainability in the Internet of Production: Interdisciplinary Opportunities and Challenges (2023) — Conference proceeding, 2 citations Digital Shadows for Robotic Assembly in the World Wide Lab (2023) — Journal article, 3 citations Perception of Privacy and Willingness to Share Personal Data in the Smart Factory (2023) — Conference proceeding, 4 citations Perceptions, Attitudes and Trust Towards Artificial Intelligence - An Assessment of the Public Opinion (2023) — Conference proceeding, 20 citations What does the public think about artificial intelligence? — A criticality map to understand bias in the public perception of AI (2023) — Journal article, 123 citations Mapping Acceptance : Assessing Emerging Technologies and Concepts through Micro Scenarios (2024) — Preprint, 0 citations Integrating Interactive Performance Analysis in Jupyter Notebooks for Parallel Programming Education (2024) — Conference proceeding, 4 citations Public Perception of Technologies in Society: Mapping Laypeople’s Mental Models in Terms of Risk and Valence (2024) — Journal article, 7 citations Mapping acceptance : micro scenarios as a dual-perspective approach for assessing public opinion and individual differences in technology perception (2024) — Journal article, 9 citations The coming decade of digital brain research : A vision for neuroscience at the intersection of technology and computing (2024) — Journal article, 48 citations Demonstrating Data-to-Knowledge Pipelines for Connecting Production Sites in the World Wide Lab: Source Code (2025) — Other, 0 citations Demonstrating Data-to-Knowledge Pipelines for Connecting Production Sites in the World Wide Lab: Trajectory Data (2025) — Dataset, 0 citations Demonstrating Data-to-Knowledge Pipelines for Connecting Production Sites in the World Wide Lab: Data and Software (2025) — Dataset, 0 citations Demonstrating Data-to-Knowledge Pipelines for Connecting Production Sites in the World Wide Lab: Benchmark Models (2025) — Dataset, 0 citations Trust and Human Autonomy after Cobot Failures: Communication is Key for Industry 5.0 (2025) — Preprint, 0 citations Mikroszenarien zur Technologieanalyse: Duale Interpretation als Persönlichkeitsfaktoren und Technologiezuschreibungen auf Akzeptanzkarten (2025) — Conference proceeding, 0 citations From Failure to Trust Repair: Expert Insights on Factors Influencing Trust in Collaborative Robots (2025) — Conference proceeding, 0 citations Fostering Human Agency and Autonomy in Human-Robot Interaction: An Interdisciplinary Approach for Industry 5.0 (2025) — Conference proceeding, 0 citations Entwicklung von Personas als Methode zur Stärkung der interdisziplinären Zusammenarbeit im Großforschungsverbund (2025) — Conference proceeding, 0 citations Mapping behavioral restraint: a dual perspective on individual actions for climate and environmental sustainability (2025) — Journal article, 0 citations Beyond Agreements: A Semantic Differential for Technology Acceptance Measurement (2025) — Conference proceeding, 1 citations Will You Be Watching Me? A Conjoint-Based Study on Employee Attitudes Toward Personal Data Usage in Smart Factories (2025) — Journal article, 1 citations Mapping public perception of artificial intelligence: Expectations, risk–benefit tradeoffs, and value as determinants for societal acceptance (2025) — Journal article, 48 citations Media Framing Moderates Risk-Benefit Perceptions and Value Tradeoffs in Human-Robot Collaboration (2026) — Preprint, 0 citations From Prompts to Preferences: An Open-Source Platform for Generative AI-Enhanced Conjoint Analysis (2026) — Preprint, 0 citations From Data to Knowledge: Open Pipelines for Collaborative Production Research (2026) — Journal article, 0 citations Charting the AI perception gap: divergent views on risk, benefit, and value between experts and the public challenge the societal acceptance of AI (2026) — Journal article, 0 citations Human autonomy and sense of agency in human-robot interaction: a systematic literature review (2026) — Journal article, 1 citations Demonstrating Data-to-Knowledge Pipelines for Connecting Production Sites in the World Wide Lab (2026) — Journal article, 1 citations Public perception of health technologies: an exploratory spatial mapping of risks, benefits, and value attributions (2026) — Journal article, 2 citations Charting cross-cultural AI perception: An exploratory study of expectations, risk–benefit trade-offs, and values in Germany and China (2026) — Journal article, 2 citations 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Research threads

Seven strands, most of them still running. Each links to the papers that belong to it, and every paper links back to the threads it belongs to.

  1. Public Perception of AI

    What the public actually expects, fears, and values in artificial intelligence — and how far that sits from what experts believe.

    16 publications
  2. Trust, Agency & Human–Robot Interaction

    What happens to trust, agency, and a sense of control when people work beside machines that are usually — but not always — right.

    16 publications
  3. Human Factors in Cyber-Physical Production

    Making industrial data legible to the people who have to act on it, and putting the human back into cyber-physical production.

    56 publications
  4. Measuring Technology Acceptance

    Building the instruments — micro scenarios, conjoint designs, semantic differentials — that make "would people accept this?" an answerable question.

    25 publications
  5. Privacy, Life-Logging & Personal Data

    What people will trade for convenience, who refuses, and why the refusers are not simply behind the curve.

    8 publications
  6. Serious Games & Learning

    Games as instruments — for teaching hard ideas, for training decisions under complexity, and for extracting knowledge that experts cannot articulate.

    27 publications
  7. Interactive Textiles & Assisted Living

    Interfaces that disappear into curtains, sofas, and clothing — and whether the people meant to live with them actually want to.

    24 publications

Recent

Demonstrating Data-to-Knowledge Pipelines for Connecting Production Sites in the World Wide Lab

Human Factors in Cyber-Physical Production

All 132 publications →

Most cited

The coming decade of digital brain research : A vision for neuroscience at the intersection of technology and computing

Human Factors in Cyber-Physical Production

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