Ambient Assisted Living

Ubiquitous Computing at its Best: Serious Exercise Games for Older Adults in Ambient Assisted Living Environments – A Technology Acceptance Perspective

Submitted by philipp on Mon, 08/17/2020 - 14:49
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Brauner, P., Holzinger, A., Ziefle, M.: Ubiquitous Computing at its Best: Serious Exercise Games for Older Adults in Ambient Assisted Living Environments – A Technology Acceptance Perspective. EAI Endorsed Trans. Serious Games. 15, 1–12 (2015). https://doi.org/10.4108/sg.1.4.e3.

Increase Physical Fitness and Create Health Awareness through Exergames and Gamification. The Role of Individual Factors, Motivation and Acceptance

Submitted by philipp on Mon, 08/17/2020 - 14:32
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Brauner, P., Calero Valdez, A., Schroeder, U., Ziefle, M.: Increase Physical Fitness and Create Health Awareness through Exergames and Gamification. The Role of Individual Factors, Motivation and Acceptance. In: Holzinger, A., Ziefle, M., and Glavinić, V. (eds.) Proceedings of the SouthCHI 2013, LNCS 7946. pp. 349–362. Springer-Verlag Berlin Heidelberg, Maribor, Slovenia (2013). https://doi.org/10.1007/978-3-642-39062-3_22.