Serious Games

Projecting Efficacy and Use of Business Simulation Games in the Production Domain Using Technology Acceptance Models

Submitted by philipp on Thu, 08/20/2020 - 17:00
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Brauner, P., Philipsen, R., Ziefle, M.: Projecting Efficacy and Use of Business Simulation Games in the Production Domain Using Technology Acceptance Models. In: Schlick, C. and Trzcieliński, S. (eds.) Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future. pp. 607–620. Springer International Publishing (2016).

Evaluating Strategies to Restore Trust in Decision Support Systems in Cross-Company Cooperation

Submitted by philipp on Tue, 08/18/2020 - 13:26
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Philipsen, R., Brauner, P., Valdez, A.C., Ziefle, M.: Evaluating Strategies to Restore Trust in Decision Support Systems in Cross-Company Cooperation. In: Applied Human Factors and Ergonomics Conference. pp. 115–126. Springer, Cham (2018).

Serious Games for Cognitive Training in Ambient Assisted Living Environments – A Technology Acceptance Perspective

Submitted by philipp on Tue, 08/18/2020 - 12:02
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Wittland, J., Brauner, P., Ziefle, M.: Serious Games for Cognitive Training in Ambient Assisted Living Environments – A Technology Acceptance Perspective. In: Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P., and Winckler, M. (eds.) Proceedings of the 15th INTERACT 2015 Conference, LNCS Volume 9296. pp. 453–471. Springer International Publishing (2015). https://doi.org/10.1007/978-3-319-22701-6_34.

The Interaction of Causal Attribution of Performance and Compliance with Decision Support Systems in Cyber-Physical Production Systems - An Empirical Study Using a Business Simulation Game

Submitted by philipp on Tue, 08/18/2020 - 10:27
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Brauner, P., Philipsen, R., Calero Valdez, A., Ziefle, M.: The Interaction of Causal Attribution of Performance and Compliance with Decision Support Systems in Cyber-Physical Production Systems - An Empirical Study Using a Business Simulation Game. Springer International Publishing (2018).

Ubiquitous Computing at its Best: Serious Exercise Games for Older Adults in Ambient Assisted Living Environments – A Technology Acceptance Perspective

Submitted by philipp on Mon, 08/17/2020 - 14:49
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Brauner, P., Holzinger, A., Ziefle, M.: Ubiquitous Computing at its Best: Serious Exercise Games for Older Adults in Ambient Assisted Living Environments – A Technology Acceptance Perspective. EAI Endorsed Trans. Serious Games. 15, 1–12 (2015). https://doi.org/10.4108/sg.1.4.e3.

Increase Physical Fitness and Create Health Awareness through Exergames and Gamification. The Role of Individual Factors, Motivation and Acceptance

Submitted by philipp on Mon, 08/17/2020 - 14:32
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Brauner, P., Calero Valdez, A., Schroeder, U., Ziefle, M.: Increase Physical Fitness and Create Health Awareness through Exergames and Gamification. The Role of Individual Factors, Motivation and Acceptance. In: Holzinger, A., Ziefle, M., and Glavinić, V. (eds.) Proceedings of the SouthCHI 2013, LNCS 7946. pp. 349–362. Springer-Verlag Berlin Heidelberg, Maribor, Slovenia (2013). https://doi.org/10.1007/978-3-642-39062-3_22.

From Boring to Scoring – A Collaborative Serious Game for Learning and Practicing Mathematical Logic for Computer Science Education

Submitted by philipp on Mon, 08/17/2020 - 13:31
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Schäfer, A., Holz, J., Leonhardt, T., Schroeder, U., Brauner, P., Ziefle, M.: From Boring to Scoring – A Collaborative Serious Game for Learning and Practicing Mathematical Logic for Computer Science Education. Comput. Sci. Educ. 23, 87–111 (2013).

What happens when Decision Support Systems fail? — The Importance of Usability on Performance in Erroneous Systems

Submitted by philipp on Sun, 08/16/2020 - 10:33
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Brauner, P., Philipsen, R., Valdez, A.C., Ziefle, M., Philipsen, R.: What happens when Decision Support Systems fail? — The Importance of Usability on Performance in Erroneous Systems. Behav. Inf. Technol. 38, 1225–1242 (2019).