Game-Based Learning

Projecting Efficacy and Use of Business Simulation Games in the Production Domain Using Technology Acceptance Models

Submitted by philipp on Thu, 08/20/2020 - 17:00
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Brauner, P., Philipsen, R., Ziefle, M.: Projecting Efficacy and Use of Business Simulation Games in the Production Domain Using Technology Acceptance Models. In: Schlick, C. and Trzcieliński, S. (eds.) Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future. pp. 607–620. Springer International Publishing (2016).

How to Train Employees, identify Task-relevant Human Factors, and Improve Software Systems with Business Simulation Games

Submitted by philipp on Wed, 08/19/2020 - 12:02
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Brauner, P., Ziefle, M.: How to Train Employees, identify Task-relevant Human Factors, and Improve Software Systems with Business Simulation Games. In: Dimitrov, D. and Oosthuizen, T. (eds.) Proceedings of the 6th International Conference on Competitive Manufacturing 2016 (COMA ’16). pp. 541–546. CIRP, Stellenbosch, South Africa (2016).