All publications
List of all 78 publications currently listed on this site. Note that my Research Gate profile may be more up to date.
- The coming decade of digital brain research – A vision for neuroscience at the intersection of technology and computing, , Preprint, ( ), https://doi.org/10.5281/zenodo.10035197
- A Computer Science Perspective on Digital Transformation in Production, , ACM Transactions on Internet of Things, ( ), https://doi.org/10.1145/3502265
- Delegation of moral tasks to automated agents The impact of risk and context on trusting a machine to perform a task, , IEEE Transactions on Technology and Society, ( ), https://doi.org/10.1109/TTS.2021.3118355
- Human Digital Shadow: Data-Based Modeling of Users and Usage in the Internet of Production, , 2021 14th International Conference on Human System Interaction (HSI), ( )
- Social acceptance of serious games for physical and cognitive training in older adults residing in ambient assisted living environments, , Journal of Public Health , ( ), https://link.springer.com/article/10.1007/s10389-021-01524-y
- How Context and Design Shape Human-Robot Trust and Attributions, , Paladyn. Journal of Behavioral Robotics, ( ), https://doi.org/10.1515/pjbr-2021-0008
- Development and Evaluation of a Research Framework for Measuring the Reliance on Automation in Situations of Risk and Moral Dilemma, , HCII 2020: Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work, ( ), https://doi.org/10.1007/978-3-030-49907-5_20
- A Research Framework for Human Aspects in the Internet of Production – An Intra-company Perspective, , Advances in Intelligent Systems and Computing, ( ), https://doi.org/10.1007/978-3-030-51981-0_1
- Why Would You? Looking into Applicable Motives to Use Life-Logging, , AHFE 2020: Advances in Usability, User Experience, Wearable and Assistive Technology, ( ), https://doi.org/10.1007/978-3-030-51828-8_70
- User-Centred Design of a Process-Recommender System for Fibre-Reinforced Polymer Production, , Human Interface and the Management of Information, HCII 2020, ( ), https://doi.org/10.1007/978-3-030-50017-7_8
- Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation, , JMIR Serious Games, ( ), https://doi.org/10.2196/14182
- Why Consider the Human-in-the-loop in Automated Cyber-physical Production Systems? Two Cases from Cross-company Cooperation, , International Conference on Industrial Informatics (INDIN 2019), ( ), https://doi.org/10.1109/INDIN41052.2019.8972142
- Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies, , Computers in Human Behavior, ( ), https://doi.org/10.1016/j.chb.2019.05.004
- Task-Specific Decision Support Systems in Multi-Level Production Systems based on the digital shadow, , IEEE International Conference on Industrial Cyber Physical Systems, ICPS 2019, ( ), https://doi.org/10.1109/ICPHYS.2019.8780186
- Guidelines for Integrating Social and Ethical User Requirements in Lifelogging Technology Development, , ICT4AWE 2019 - Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health (2019), ( ), https://doi.org/10.5220/0007692900670079
- Wind of change? Attitudes towards aging and use of medical technology, , Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health (2019), ( ), https://doi.org/10.5220/0007693000800091
- What happens when Decision Support Systems fail? — The Importance of Usability on Performance in Erroneous Systems, , Behaviour & Information Technology, ( ), https://doi.org/10.1080/0144929X.2019.1581258
- Let’s talk about TEX—Understanding consumer preferences for smart interactive textile products using a conjoint analysis approach, , MDPI Sensors 2018, 18(9), 3152, ( ), https://doi.org/10.3390/s18093152
- Human Interaction Under Risk in Cyber-Physical Production Systems, , Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), ( ), https://doi.org/10.1007/978-3-319-96077-7_45
- Invisible Touch! – Design and Communication Guidelines for Interactive Digital Textiles Based on Empirical User Acceptance Modeling, , Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), ( ), https://doi.org/10.1007/978-3-319-96077-7_61
- Evaluating Strategies to Restore Trust in Decision Support Systems in Cross-Company Cooperation, , Advances in Manufacturing, Production Management and Process Control. AHFE 2018., ( ), https://doi.org/10.1007/978-3-319-94196-7_11
- Step by step – users and non-users of life-logging technologies, , AHFE 2018: Advances in Human Factors in Wearable Technologies and Game Design, ( ), https://doi.org/10.1007/978-3-319-94619-1_12
- What is Hip ? – Classifying Adopters and Rejecters of Interactive Digital Textiles in Home Environments, , Information and Communication Technologies for Ageing Well and e-Health. ICT4AWE 2017. Communications in Computer and Information Science, ( ), https://doi.org/https://doi.org/10.1007/978-3-319-93644-4_1
- Gender Influences On School Students’ Mental Models of Computer Science — A Quantitative Rich Picture Analysis with Sixth Graders, , GenderIT Conference, May 14–15, 2018, Heilbronn, Germany (ACM), ( ), https://doi.org/10.1145/3196839.3196857
- Interdisciplinary cooperation management in research clusters: A review of twelve years., , Proceedings of the International Conference on Intellectual Capital, Knowledge Management and Organisational Learning, ICICKM (2018), ( )
- Rethinking Technology Development for Older Adults: A Responsible Research and Innovation Duty, , Aging, Technology and Health, Academic Press, ( ), http://dx.doi.org/10.1016/B978-0-12-811272-4.00001-4
- A Game-Based Approach to Meet the Challenges of Decision Processes in Ramp-Up Management, , Quality Management. Journal, Complexity, ( ), https://doi.org/10.1080/10686967.2016.11918462
- Interactive FUrniTURE – Evaluation of Smart Interactive Textile Interfaces for Home Environments, , Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces, ( ), http://doi.acm.org/10.1145/3132272.3134128
- Reducing Complexity with Simplicity - Usability Methods for Industry 4.0, , 19th Triennial Congress of the International Ergonomics Association (IEA 2015)., ( ), https://doi.org/10.13140/RG.2.1.4253.6809
- The Interaction of Causal Attribution of Performance and Compliance with Decision Support Systems in Cyber-Physical Production Systems - An Empirical Study Using a Business Simulation Game, , Advances in The Human Side of Service Engineering: Proceedings of the AHFE 2017 International Conference on The Human Side of Service Engineering (AHFE 2017), ( ), https://doi.org/10.1007/978-3-319-60486-2_2
- A Step in the Right Direction – Understanding Privacy Concerns and Perceived Sensitivity of Fitness Trackers, , AHFE 2017: Advances in Human Factors in Wearable Technologies and Game Design pp 42-53, ( ), https://doi.org/10.1007/978-3-319-60639-2_5
- How Correct and Defect Decision Support Systems Influence Trust, Compliance, and Performance in Supply Chain and Quality Management – A Behavioral Study Using Business Simulation Games, , HCI in Business, Government, and Organizations (HCIGO), Held as Part of HCI International 2017., ( ), https://doi.org/10.1007/978-3-319-58484-3_26
- Towards accepted smart interactive textiles: The interdisciplinary project INTUITEX, , HCI in Business, Government and Organizations. Interacting with Information Systems. HCIBGO 2017, ( ), https://doi.org/10.1007/978-3-319-58481-2_22
- Age, Gender, and Technology Attitude as Factors for Acceptance of Smart Interactive Textiles in Home Environments - Towards a Smart Textile Technology Acceptance Model, , Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE 2017), ( )
- Cognition-Enhanced, Self-optimizing Production Networks, , Integrative Production Technology - Theory and Applications, Springer, ( ), https://doi.org/10.1007/978-3-319-47452-6_8
- Gardeene! Textile Controls for the Home Environment, , Short paper at Mensch und Computer 2016, ( ), http://dx.doi.org/10.18420/muc2016-mci-0239
- On Studying Human Factors in Complex Cyber-Physical Systems, , Workshop Human Factors in Information Visualization and Decision Support Systems at Mensch und Computer 2016, ( ), https://doi.org/http://dx.doi.org/10.18420/muc2016-ws11-0002
- Human Factors in Information Visualization and Decision Support Systems. In: Workshop Human Factors in Information Visualization and Decision Support Systems, , Workshop Human Factors in Information Visualization and Decision Support Systems, Mensch und Computer 2016, ( ), http://dx.doi.org/10.18420/muc2016-ws11-0000
- Serious Games in Ambient Assisted Living Environments – A Technology Acceptance Perspective, , Apprimus Verlag, ( ), https://doi.org/10.979.97838/63594374
- Projecting Efficacy and Use of Business Simulation Games in the Production Domain Using Technology Acceptance Models, , Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future, ( ), https://doi.org/10.1007/978-3-319-41697-7_52
- Defective Still Deflective – How Correctness of Decision Support Systems Influences User’s Performance in Production Environments, , HCI in Business, Government, and Organizations (HCIGO), Held as Part of HCI International 2016, ( ), https://doi.org/10.1007/978-3-319-39399-5_2
- Intentions to Use Smart Textiles in AAL Home Environments: Comparing Younger and Older Adults, , Human Aspects of IT for the Aged Population - Design for Aging, Held as Part of HCI International 2016, ( ), https://doi.org/10.1007/978-3-319-39943-0_26
- The Effectiveness of Different Types of Context-Adaptive Tutors During Quality Control in Carbon Fiber Reinforced Polymer Production, , Proceedings of the 6th International Conference on Competitive Manufacturing 2016 (COMA '16), ( )
- Preparing Production Systems for the Internet of Things - The Potential of Socio-Technical Approaches in Dealing with Complexity, , Proceedings of the 6th International Conference on Competitive Manufacturing 2016 (COMA '16), ( )
- How to Train Employees, identify Task-relevant Human Factors, and Improve Software Systems with Business Simulation Games, , Proceedings of the 6th International Conference on Competitive Manufacturing 2016 (COMA '16), ( )
- Smart Experience Sampling in Android, , CEUR Workshop Proceedings, ( )
- Serious Games for Cognitive Training in Ambient Assisted Living Environments – A Technology Acceptance Perspective, , INTERACT 2015, ( ), https://doi.org/10.1007/978-3-319-22701-6_34
- An Intuitive Textile Input Controller, , MuC ’15: Mensch und Computer 2015 – Tagungsband., ( )
- Smart Textiles as Intuitive and Ubiquitous User Interfaces for Smart Homes, , Human Computer Interaction International - Human Aspects of IT for the Aged Population, ( ), https://doi.org/10.1007/978-3-319-20913-5_39
- Ubiquitous Computing at its Best: Serious Exercise Games for Older Adults in Ambient Assisted Living Environments – A Technology Acceptance Perspective, , EAI Endorsed Transactions on Serious Games, ( ), http://dx.doi.org/10.4108/sg.1.4.e3
- On the Visual Design of ERP Systems – The Role of Information Complexity, Presentation and Human Factors, , 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015), ( ), https://doi.org/10.1016/j.promfg.2015.07.207
- Effects of Data Presentation and Perceptual Speed on Speed and Accuracy in Table Reading for inventory Control, , Occupational Ergonomics, 12(3), ( ), https://doi.org/10.3233/OER-150229
- Human Factors in Production Systems - Motives, Methods and Beyond, , Advances in Production Technology, ( ), https://doi.org/10.1007/978-3-319-12304-2_14
- A Game-based Approach to Understand Human Factors in Supply Chains and Quality Management, , Procedia CIRP, Volume 20, ( ), https://doi.org/10.1016/j.procir.2014.05.033
- Impact of different feedback conditions on worker's performance in carbon-fiber reinforced plastic manufacturing, , 15th International Conference on The Human Aspects of Advanced Manufacturing: Manufacturing Enterprises in a Digital World., ( )
- Understanding and Supporting Decision Makers in Quality Management of Production Networks, , Advances in the Ergonomics in Manufacturing. Managing the Enterprise of the Future 2014 : Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics, AHFE 2014, ( )
- Understanding Requirements for Textile Input Devices: Individually-tailored Interfaces Within Home Environments, , Proceedings of Universal Access in Human-Computer Interaction HCII 2014., ( ), https://doi.org/10.1007/978-3-319-07446-7_57
- The Role of Human Factors in Production Networks and Quality Management, , HCI in Business. HCIB 2014, ( ), https://doi.org/10.1007/978-3-319-07293-7_8
- Exergames for Elderly in Ambient Assisted Living Environments - Determinants for Performance Technology Acceptance, , Internet of Things. User-Centric IoT, ( ), https://doi.org/10.1007/978-3-319-19656-5_21
- Was bestimmt die Performance meiner Supply-Chain? – Eine Untersuchung technischer und menschlicher Einflussfaktoren im Hinblick auf die Effizienz von Lieferketten. Unternehmen der Zukunft, , Unternehmen der Zukunft - Zeitschrift für Betriebsorganisation und Unternehmensentwicklung, ( ), http://www.fir.rwth-aachen.de/sites/default/files/udz1_2014_web_20140408.pdf
- Understanding Human Factors in Supply Chains and Quality Management by Using Business Simulations, , Proceedings of the Conference of the Cluster Of Excellence “Integrative Production Technology For High Wage Countries”, Apprimus Verlag, Aachen, Germany, ( )
- Alt schlägt Jung - Bewegungsförderung für Ältere durch Serious Games, , Springer Spektrum - Exploring Virtuality Virtualität im interdisziplinären Diskurs, ( ), https://doi.org/10.1007/978-3-658-03885-4_12
- Serious Games für Ältere - An Apple a Day Keeps the Doctor Away, , Demografie-Atlas Deutschland – Land der demographischen Chancen - Wissenschaftsjahr 2013, ( )
- InstaGran - ein intuitiv nutzbares soziales Netzwerk zum Verbinden von Generationen, , Demografie-Atlas Deutschland – Land der demographischen Chancen - Wissenschaftsjahr 2013, ( )
- Human Factors in Supply Chain Management – Decision Making in Complex Logistic Scenarios, , Proceedings of the 15th HCI International 2013, Part III, LNCS 8018, ( ), https://doi.org/10.1007/978-3-642-39226-9_46
- Intuitive Gestures on Multi-touch Displays for Reading Radiological Images, , Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments. HIMI 2013. Lecture Notes in Computer Science 8017, ( ), https://doi.org/10.1007/978-3-642-39215-3_3
- Increase Physical Fitness and Create Health Awareness through Exergames and Gamification. The Role of Individual Factors, Motivation and Acceptance, , SouthCHI 2013, LNCS 7946, ( ), https://doi.org/10.1007/978-3-642-39062-3_22
- From Boring to Scoring – A Collaborative Serious Game for Learning and Practicing Mathematical Logic for Computer Science Education, , Journal Computer Science Education, ( ), http://dx.doi.org/10.1080/08993408.2013.778040
- ScratchTab - Eine Tablet-basierte Anwendung zum Erlernen von Programmierkonzepten, , Proceedings of the Workshop on Mobile Learning, DeLFI 2012, ( )
- On Collaboratively Conveying Real-time Systems to Pupils, , Proceedings of the 11th Koli Calling International Conference on Computing Education Research, Koli Calling'11, ( ), https://doi.org/10.1145/2094131.2094162
- Preliminary Findings of a Gender and Diversity Screening at a Technical University: Impressions of the Project “IGaDtools4MINT”, , Proceedings Informatik 2011 - Informatik schafft Communities 04.-07. Oktober 2011, ( )
- Kollaborative und altersgerechte Lernanwendung zur Vermittlung fundamentaler Ideen der Informatik, , Proceedings der DeLFI 2011 - 9. Tagung der Fachgruppe E-Learning der Gesellschaft für Informatik, ( ), https://dl.gi.de/handle/20.500.12116/4746
- Übertragbarkeit singulärer MINT-Interesse-initiierender außerschulischer Maßnahmen, , INFOS 2011, 14. GI-Fachtagung Informatik und Schule, September 2011, ( )
- Simulating LEGO Mindstorm Robots to Facilitate Teaching Computer Programming to School Students, , Proceedings of the 6th European Conference on Technology Enhanced Learning (EC-TEL 2011), LNCS 6964, ( ), https://doi.org/10.1007/978-3-642-23985-4_16
- Vermittlung fundamentaler Ideen der Informatik durch eine kollaborative Multitouch-Anwendung, , Mensch & Computer 2010, Workshops - 10. fachübergreifende Konferenz für interaktive und kooperative Medien, ( )
- Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik, , Lernen im digitalen Zeitalter - DeLFI 2010, die 8. E-Learning-Fachtagung Informatik der Gesellschaft für Informatik e.V., ( )
- The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders, , Proceedings of the 4th International Conference on Informatics in Secondary Schools (ISSEP 2010), LNCS 5941, ( ), https://doi.org/10.1007/978-3-642-11376-5_7
- Konzeption, Entwicklung und Analyse eines greifbaren Turtles in Hinblick auf die Steigerung der Computerselbstwirksamkeit von Schülerinnen und Schülern, , Diploma thesis, RWTH Aachen University, ( )